PLEASE FEEL FREE TO TAKE ALL YOU NEED FROM THIS MOD OR UPDATE IT AS YOU WANT !
PLEASE FEEL FREE TO TAKE ALL YOU NEED FROM THIS MOD OR UPDATE IT AS YOU WANT !
WARNING : This mod won't be updated anymore for 1.0 unstable version,
For 1.0 Version :
https://steamcommunity.com/sharedfiles/filedetails/?id=1542036108
B18 version : https://steamcommunity.com/sharedfiles/filedetails/?id=1325315317
B19 version : https://steamcommunity.com/sharedfiles/filedetails/?id=1512464940
This mod adds ChemFuel generators, paint, lights, fences and gates and industrial stuff.
For moders, please note I use custom8 for paint and custom7 for fences as linkFlags
For the moment this mod adds :
-> Generator A : a rustic version, with a low production rate : 12kW.
-> Generator B : an industrial version, with a normal production rate : 12kW.
-> Generator D : a medium generator, cheap but with a low production rate : 2,25kW.
-> Generator M : a large armored generator : 6kW.
-> Generator N : a medium armored generator : 3kW.
-> Generator V : a small portable generator : 400W.
-> Generator W : a small portable armored generator : 425W.
-> Solar panel A : 4X4 tiles
-> Solar panel B : 5X3 tiles
-> Solar panel C : 7X2 tiles
-> Larger refinery, using also hay to produce chemfuel
-> Paint machinery to produce paint from chemfuel
-> Paint for floor (lines, arrows and zebra)
-> Outdoor spot light
-> Wall lights
-> Thinner power conduit and wall foam popper
-> Metal grid, concrete and glass fences
-> Metal grid, concrete and glass gates (Warning : make a difference between vertical and horizontal ones when you place them)
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou