// Management · RimWorld Mod

A New Start

A New Start mod preview for RimWorld

Not satified with how their castle is being managed, a group of four, travel across the land in search of a new home.

Not satified with how their castle is being managed, a group of four, travel across the land in search of a new home. They gather here now to start a new colony and progress out of The Dark Age.

Your faction will be a colony.
Start with 4 people.
Your people will be at most 40 years old.
Arrive in drop pods.
Player starting characters have a 50% chance to start with trait: Iron-willed
Player starting characters have a 25% chance to start with trait: Abrasive
Player starting characters have a 25% chance to start with trait: Psychically dull
Player starting characters have a 25% chance to start with trait: Hard worker
Start with research: Stonecutting
The stat "immunity gain speed factor" will be universally multiplied by 125%.
The stat "stonecutting speed" will be universally multiplied by 150%.
The stat "surgery success chance" will be universally multiplied by 146%.

Incident(s) disabled:
-Alphabeavers
-Toxic fallout
-Infestation

Start with:
-Silver x800
-Herbal medicine x45
-Component x35
-Cow x2
-Steel x250
-Wood x600
-Cowskin t-shirt x4
-Cowskin pants x4
-Great bow
-Short bow
-Steel longsword
-Steel mace

Map is scattered with:
-Steel x1000

Tags

  • scenario