Abductees
Your people were supposed to be sold to a baron halfway across the planet.
Your people were supposed to be sold to a baron halfway across the planet. Along the way, the masters received a distress call from orbit and went to investigate. That was two hours ago.
A meteor storm alarm blares from the console. The ship shakes, then all is silent, except for the unmistakeable hiss of air escaping into space. Fortunately, the meteor storm knocked out the control lockouts. Unfortunately, it also took out the life support.
Your gravship sits docked at the orbital relay. As your crew looks out the porthole, you realize that this isn't ancient human tech - it's a mechanoid beacon. The relay crackles to life and broadcasts its war alert to a distant mechhive. They're hunting you now, and they will eventually find you wherever you go.
Note: This is a difficult scenario and is not recommended for new players.
Your faction will be a New Tribe.
Start with 4 people.
Player starting characters have a 26% chance to start with cryptosleep sickness.
Player starting characters have a 25% chance to start with malnutrition.
Incident created:
-Ambrosia sprout
-Farm animals wander in
Start with:
-Wood x75
-Packaged survival meal x3
-Component x40
-Steel x300
-Plainleather slave collar x4
-Unstable power cell
-Oxygen pump
-Cat x1
-Chemfuel x53
-Gravlite panel x24
Map is scattered with:
-Silver x300
-Steel x500
-Vacsuit
-Vacsuit helmet
-Chemfuel x349
-Charge rifle
-Packaged survival meal x17
-Medicine x3
-Glitterworld medicine x2
-Gravlite panel x129
-Plasteel x46
-Gold x47
-Advanced component x7
-Sun lamp
-Oxygen pump x2
-Vacsuit
-Electric stove
-Recon helmet
-Mech node x3
-Granite chunk x42
-Heater