AB's Visible Pants
Simply implemented the functionality of Visible Pants in another way.
Simply implemented the functionality of Visible Pants in another way. The implementation method can be changed in the settings
Automatically add pants's render layer and set it to be visible; Image of pants can be changed by modifying the image directory in profile. If there were graphics before, overlay graphics would not be added;If you only want to use the following functions, please turn off the visual pants in the settings;
Also some simple adjustment for vanilla clothes rendering.
Fixed a issue that too many layer might cause clothes covering head (see as picture 2):
This is because when rendering clothes it continuously superimpose offset of clothes image. If there are too many chothes before Outer, then when offset of clothes is larger than offset of head, cause them render clothes above head.
Compatible with UnderWhere.
Updated on June 11th:
Now, after turning off the Enable OnSkinPants Layer setting, you can choose whether each pants is drawn on the Skin layer;
Classify clothing (skirts, pants, jeans, suit pants, and shorts) and import it into the def file as a list. This interface is prepared for patch with the Apparel Paper Pattern (my artwork is as above, so there may not be patch);
Updated on June 12th:
Change some codes and there isn't render problem with CE and VEF;
July 25, 2025:
Update for versions 1.5 and 1.6, and all the code has been rewritten. In theory, it is no longer limited to adding images to pants. Therefore, you can edit in the Settings to add images to all imageless clothing.
July 27, 2025:
I drew some Realistic Body and Hooman Cute Reborn compatible texture by myself. Not good, please don’t roast me. A patch was written for Apparel Paper Pattern, which will automatically skip the cutting.