// Management · RimWorld Mod
ACS - Advanced Commercial Server
Advanced Commercial Servers (ACS) Generate resources with data-center flair.
Advanced Commercial Servers (ACS)
Generate resources with data-center flair. Build server racks, install servers, feed them power, manage the heat, and watch the goods roll in.What’s New — October 2025
RimWorld 1.6 support (with an 1.5-compatible build maintained). Core refactor for the generation system: cleaner architecture, fewer edge-case bugs. Custom resource list is now persistent across saves/restarts (no more disappearing choices). Resource settings fixed: values reliably apply and serialize as expected. Note: I don’t have much time to maintain ACS right now. If you like the mod, please consider jumping in on GitHub. PRs > issues! 🙏 → GitHub: Advanced Commercial ServersGeneratable Resources
Using the servers, you can generate any of the items below (and more via the mod settings):







- Silver
- Gold
- Jade
- Plasteel
- Steel
- Industrial Components
- Spacer Components
- Neutroamine
- Uranium
How It Works
Server Racks hold up to 12 servers. Each server contributes:- Power draw (Watts) → adds to rack power use
- Calculating power (THz) → increases generation speed
- Heat → scales from power use; manage with cooling!
Servers
There are three server tiers. Mix and match to taste—everything stacks in the rack.Basic Server
Description: Entry-level compute module. Cost: 50 Steel, 3 Industrial Components Power: 200 W Calculating Power: 1 THz Research: ServerBasicAdvanced Server
Description: More throughput, more draw. Cost: 70 Steel, 5 Industrial Components, 2 Spacer Components Power: 500 W Calculating Power: 3 THz Research: ServerAdvancedGlitterworld Server
Description: Top-shelf compute from the glittering elite. Cost: 50 Plasteel, 5 Industrial Components, 5 Spacer Components Power: 1200 W Calculating Power: 8 THz Research: ServerGlitterworldHeat & Power
Heat output is directly tied to power consumption. High-tier stacks run hot—design proper cooling or expect toastier colonists.Boosting Research
All operating Server Racks contribute their combined research speed. Place a rack adjacent to a High-Tech Research Bench to tap into the networked bonus.Configuration (Mod Settings)
Custom Resource List: Add nearly any item to generate. This list now persists correctly. Balance Controls: Adjust generation multipliers and behavior. Heads-up: Some items don’t behave well when spawned (quest items, unique gear, etc.). If something seems off, remove it from your list.Compatibility
RimWorld: 1.6 (current) and 1.5 (maintained build). As always: back up your save before reshuffling mods. If updating from old ACS, let the game load fully so settings migrate.Changelog
October 2025
- Updated for RimWorld 1.6; kept an updated 1.5 version
- Refactored core generation system (cleaner, faster, fewer edge cases)
- Fixed: custom resource list now persists across sessions
- Fixed: resource settings reliably apply and save
April 2024
- Updated to version 1.5
- Customizable resource list available in mod settings
- Fixed heat pusher issue (heat now scales with rack power usage)
- Adjusted generation relative to market value
Notes & Tips
- Output scales with total THz in a rack—denser racks, faster results.
- Power and cooling are the real bottlenecks. Plan your grid and vents early.
- If a generated item acts weird, it probably shouldn’t be spawned. Remove it in settings.
Credits
Inspired by Spess Carp’s Commercial Server Mod. Huge thanks to the RimWorld Discord #mod-development crew! Special appreciation to Jamaican Castle, Erdelf, and Aelanna.Contribute (Please!)
I’m short on time. If you want ACS to thrive, the best help is direct contributions:- Pick an open enhancement or bug
- Submit a PR with a brief rationale and testing notes
- Keep code tidy—small, focused commits help a lot