// Management · RimWorld Mod

Advanced Mechanitor Implants/Equipment

by Aruminon

1.61.51.4
Steam ↗
Advanced Mechanitor Implants/Equipment mod preview for RimWorld

Adds four brain and spinal implants for mechanitors, along with two ear cuff-style support devices.

Adds four brain and spinal implants for mechanitors, along with two ear cuff-style support devices.

When Advanced Bionics Expansion is installed, the research prerequisites and implant part efficiency will change.

Advanced Mechlink Computation Assistant


- Mech bandwidth +25
- Psychic sensitivity +50%
- Research speed +30%
- Hacking speed +60%
- Stealth hacking speed +75%
- Mech gestation speed +150%

Archotech Computation Assistant


- Part efficiency 150%
- Mech bandwidth +60
- Psychic sensitivity +150%
- Research speed +80%
- Hacking speed +200%
- Stealth hacking speed +250%
- Mech gestation speed +400%

Advanced Mechanitor-Integrated Spine


- Part efficiency 125%
- Mech bandwidth +20
- Mech repair speed +200%
- Mech remote shield energy +1200
- Mech remote shield range +10

Additional effect: Expands the mech command radius by 20 cells.

Archotech Mechanitor-Integrated Spine


- Part efficiency 150%
- Mech command range +40
- Mech repair speed +400%
- Mech remote shield energy +2500
- Mech remote shield range +30

Additional effect: Expands the mech command radius by 50 cells.

Neural Load Reducer


- Reduces initial mech control time by 90%
- Mech bandwidth +10
- Mech control group +1

It uses a dedicated apparel layer, so it should probably not conflict with other apparel.

Civilian Control Ear Cuff


- An externally mounted civilian mechlink.
- Fixes mech bandwidth at 20 and the number of mech control groups at 2.

It offers strong performance but has less expandability than a conventional mechlink.

It uses a dedicated apparel layer, so it should probably not conflict with other apparel.

New Research Projects



- Basic Mechanitor Equipment

Required to craft the Civilian Control Ear Cuff and Neural Load Reducer.

- Advanced Mechanitor Implants

Required to craft advanced mechanitor implants. One techprint is required.

Required DLC


- Biotech

Compatible Mods


- Combat Extended
- Advanced Bionics Expansion