// Management · RimWorld Mod

Aerial Framework

Aerial Framework mod preview for RimWorld

This mod enables all pawns, including enemy and VehicleFramework vehicles, to use "Aerial Mode.

This mod enables all pawns, including enemy and VehicleFramework vehicles, to use "Aerial Mode."
In Aerial Mode, pawns can move while ignoring obstacles such as walls and water, and are immune to attacks from anything other than anti-aircraft weapons.

The goal of this mod is to add tactical depth by creating a relationship where aircraft are strong against tanks, anti-aircraft vehicles are strong against aircraft, and tanks are strong against anti-aircraft weapons.
No vehicles are added, so please use this mod in conjunction with the following mod:
Aerial Vehicles

Tank cannons and mortars will not hit helicopters, so high-powered rapid-fire weapons will be necessary.

This is currently a beta version. While installing the mod mid-game is not a problem, updates may cause issues with pawns in older save data.

Common Features


・Aerial pawns will be stunned when hit, depending on the power of the attack. While stunned, you will be unable to fire.
To defend against aircraft attacks, you need to shoot them down from a distance or continuously hit them.

Anti-Aircraft Weapons


• Weapons that meet the following conditions will be automatically classified as anti-aircraft weapons. This should also support weapons added by mods.

1. It must be a direct-fire weapon (not a parabolic trajectory like a mortar that flies over the head)
2. It must have 2 or more burst rounds (excluding single-shot sniper rifles and regular cannons)
3. Its projectile velocity must be 50 or higher (100 or higher in CE environments)
4. It must have a range of 25 or higher (50 or higher in CE environments)
5. It must have a total damage of 80 or higher per burst (120 or higher in CE environments), or it must be an explosive round.

• In vanilla, this includes miniguns and autocannon turrets.

• In VehicleFramework, this includes turrets such as the Tango.

- Only anti-aircraft weapons will inflict damage, and attacks from non-anti-aircraft weapons will be canceled.

- The game's startup log displays a list of weapons identified as anti-aircraft, and you can check if anti-aircraft attacks are possible from the "Anti-aircraft fire" information in the weapon information.

Vehicle Flight Function


- Aerial mode is enabled for vehicles defined as VehicleFramework vehicles, possessing the firing function of Vanilla Vehicles Expanded, and having a MoveSpeed ​​of 1 or more.
- Aerial vehicles move in 8 directions and take the shortest path to the target.

Aerial Helicopter


- Hovering in place is possible.

Aerial Airplane


- It cannot turn sharper than its turning radius. The formula for the turning radius is as follows, and it increases as the weight, including the cargo, increases.

(Aircraft weight )/30 = (Minimum turning radius)
• Repeats the last movement job without stopping.

Human Pawn Flight Function


Aerial mode can be used while wearing a jump pack.
This function is currently only included for debugging purposes and does not take game balance into consideration.

Required Mods


Harmony

Mod/DLC compatibility


Combat Extended
VVE Raid
Aerial Vehicles

Future Plans


- Addition of a tracking missile system
- Ability to designate or exclude weapons as anti-aircraft weapons by patching them
- Customization functionality in mod options
- Addition of settings and animations for takeoff and landing conditions for airplanes and helicopters

Known Issues



Bug Report


- Please write your bug report in the comments section here and we will address it
- Please make sure it is not a bug in another mod
- Please identify the conditions under which the bug occurs

Contact, Discussion, and Support


VVE Raid Server
https://discord.gg/KMhHUB4Cmz

Donations
https://buymeacoffee.com/tlupatac