// Management · RimWorld Mod

Against All Odds [v2.0] [1.6]

Against All Odds Colonists get kidnapped.

Against All Odds

Colonists get kidnapped. Colonists die. Sometimes they come back. In Vanilla, nobody cares. But with Against All Odds, they do.

What it does

When a colonist is resurrected or returned from kidnapping, the colony reacts based on the relationship: Resurrection (default values) Spouse: +22 mood for 8 days Fiancé(e): +20 mood for 8 days Lover: +18 mood for 8 days Ex-Spouse / Ex-Lover: +12 mood for 8 days Parent / Child: +17 mood for 8 days Sibling: +13 mood for 8 days Half-Sibling: +11 mood for 8 days Grandparent / Grandchild: +11 mood for 8 days Other Colonists (generic): +12 mood for 8 days Rivals: –8 mood for 8 days Resurrected pawn: +15 mood for 8 days Kidnapping Return (default values) Spouse: +14 mood for 5 days Fiancé(e): +13 mood for 5 days Lover: +12 mood for 5 days Ex-Spouse / Ex-Lover: +6 mood for 5 days Parent / Child: +11 mood for 5 days Sibling: +8 mood for 5 days Half-Sibling: +7 mood for 5 days Grandparent / Grandchild: +7 mood for 5 days Other Colonists (generic): +7 mood for 5 days Rivals: –5 mood for 5 days Returned pawn: +10 mood for 5 days All buffs and durations are fully adjustable in the mod options.

Features

  • Different buffs for different relations (kidnap + resurrection)
  • Sliders in mod settings to tweak duration and intensity for all buffs and debuffs
  • Safe to add/remove in an existing save

Compatibility

  • Works with everything (barring something really weird; the worst that could happen is duplicate defs if you download a mod that adds the exact same thing)
  • Add/remove anytime
  • No dependencies