// Management · RimWorld Mod
Agents
** This is definitely in Alpha, while it shouldn't break the game its likely to have some issues and I would recomend not using many mods to start with.
** This is definitely in Alpha, while it shouldn't break the game its likely to have some issues and I would recomend not using many mods to start with. It will need balance changes and has unfinished parts**
A spy and agent system for RimWorld. Recruit captured enemies as spies and train your colonists as agents. Assign spies to tasks to influence faction behaviour, gain intel, and manipulate diplomacy. Train agents to become elite operatives with specializations and abilities.
Features:
* Recruit prisoners as spies * Assign spies to different tasks: - Warning before raids - Helping your family members escape raids and join your colony - Looking for your kidnapped pawns - Helping steal tech from your enemies * Train pawns to become elite agents: - choose from a range of specialisations (close-range, long-range, melee) - improve weapon handling skills - send agents on missions to gather intel or perform covert operations - work with your spies to improve the success of your missionsThis mod was inspired by AdamVsEverything and his discussion of things he would like to see in the base game. Please watch him on Twitch and YouTube, awesome Rimworld and other content.
Getting Started
- Research Basic Spy Network
- Recruit prisoners as spies using the "Recruit Spy" interaction mode
- Access the Spies list via the Spy Network button at the bottom of the screen
- After researching Advanced spy network you will need the Spy desk to pay your spies
- From the Spy desk assign a spy Master and assign one of your pawns as an agent
- Build a Spy training desk to allow your agent to train and level up
- Research Covert Operations to allow your agent to start performing missions.