// Management · RimWorld Mod
Agility: Movement Abilities (BETA)
Ever felt like fights, especially in melee, could be more engaging?
Ever felt like fights, especially in melee, could be more engaging?
This mod tries to achieve more dynamic fights by adding a new "Agility" skill paired with level-locked movement abilities, as well as a custom combat AI to use them. Pawns will now be able to masterfully navigate the battlefield, as long as they have the agility to back it.
Full feature list:
- New Agility skill. (Optional in mod settings) Passively boosts melee dodge chance (+0.6%/level) and melee hit chance (+0.3%/level). XP is earned from landing melee hits, dodging melee hits, moving over rough terrain, hauling heavy items (20kg+), constructing
- New level-locked abilities. Jump: clear terrain and gaps (unlocked at agility 8); Roll:: quickly roll across the ground, useful for quickly evading attacks (unlocked at agility 5); Vault: jump over obstacles, including fences and pawns (unlocked at agility 10); Dash: clear massive distances in an instant, attempting to hit every pawn in the way (unlocked at level 16); Sidestep: get a separate dodge that slides you to an open adjacent tile, including backward (colonist-only toggle, unlocked at agility 6)
- Combo/Momentum system. Chaining abilities in quick succession builds a stacking Momentum buff, which reduces agility ability cooldowns and grants slight extra melee dodge chance, move speed, and melee hit chance. Getting hit while having momentum applies stagger, which temporarily locks out agility abilities and clears momentum.
- Custom combat AI system. AI, including neutral and enemy pawns, are able to use abilities dynamically, closing distance with a melee weapon and keeping distance with a ranged weapon. AI can also chain combos, such as rolling into a dash, or rolling into a jump to keep distance. AI skips combos with abilities it hasn't unlocked. AI can also prefer to keep more distance based on its health. Auto Agility can also be toggled on colonist pawns.
Mod settings:
- Enable combat AI
- Enable Jump
- Enable Roll
- Enable Vault
- Enable Dash
- Use Melee skill instead of Agility (Off by default.)
Compatibility:
- Requires Harmony.
- Safe to add to an existing safe. Careful removing from an existing safe (a lot of scary red errors).
- CE? Maybe, but only if you're good
Please note that this mod is in BETA, its still being worked on in terms of balance, bug fixes, and new content
Mods featured in previews: Tasty Armory Core/Tasty Armory Sengoku, Melee Animation
This work is licensed under CC BY 4.0.