// Management · RimWorld Mod

Any Pawn Can Repair Mechs

by Leo39994

1.61.51.4
Steam ↗

Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?

Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"? This mod strips away those arbitrary restrictions.



Features


  • No Link Required:
    You don't need a linked Mechlink. Any pawn capable of Smithing can now repair friendly mechanoids.
  • Skill-Based:
    Repair speeds still scale with your pawn's actual stats.




Why was this made?


Let’s be real: requiring a Mechlink just to weld a metal plate back onto a robot makes zero sense. Your master smiths and engineers shouldn't be standing around uselessly just because they don't have a chip in their brains.

I made this to cut the gatekeeping and let anyone with the right skills keep your frontline mechs running.



FAQ


Q: Can I add/remove it mid-game?
A: Yes, you can add or remove it at any time.

Q: Can Mechanoids do the repairs too?
A: Nope. That's why I recommend Fabricors can repair mechs.



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