// Management · RimWorld Mod

Apparel Painter

No dependencies and no DLC required, as long as something can hold apparel: an Odyssey outfit stand, an Armor Rack, or any storage shelf.

No dependencies and no DLC required, as long as something can hold apparel: an Odyssey outfit stand, an Armor Rack, or any storage shelf. Nothing to configure.

Recolor apparel exactly where it is stored and displayed, one garment at a time or a whole stand at once. Designator painters recolor in bulk; this is the per-item brush.





Select a stand, rack, or shelf and open its Paint tab. Every item gets a row: a swatch that opens the color picker, and a Reset that returns the garment to its natural material color.



The picker previews on the actual map while you choose. Cancel puts everything back exactly as it was; Accept keeps it.



  • Color wheel with a brightness slider
  • RGB and hex entry, doubling as a copyable readout for carrying a color between stands
  • The vanilla paint palette, plus your own saveable swatches (kept across games)
  • Eye droppers: sample from any pawn, item, stand, or floor you can see, painted floors included













Colors are ordinary base-game apparel colors: safe to add mid-save, and painted apparel keeps its color even if the mod is removed. If a storage or display mod you use is not covered, name it in the comments.



Complements Dubs Paint Shop rather than competing with it: Dubs repaints in bulk and covers floors, walls and buildings; this mod paints single garments, including inside containers designators cannot reach, and its droppers read Dubs floor paint. No Harmony and no patches, so load order does not matter.



Shift Change (same author) dresses a colonist for the room they walk into: scrubs in the hospital, whites in the kitchen, a robe for the sauna. In practice that means a wall of stands, and every garment on it arrives in whatever color its material happened to be.







A regression harness runs inside RimWorld itself before every release, asserting the engine and mod surfaces this depends on: the stand's render cache, Armor Racks' internals, ASF storage rendering, Dubs' paint grids. When the game or a supported mod updates, the specific ways this could break fail loudly in testing instead of quietly on your shelf.

MIT licensed, with the design notes and the harness in the repository. No Harmony, no defs, one small icon texture; it adds a tab to buildings the game already draws. Written with AI assistance.

github.com/beverage/apparel-painter

Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.