// Management · RimWorld Mod

[ARCM] Nerf That Revenant

Araylie's Rimworld Custom Mod - Nerf That Revenant #arcmㅤ#arcmntrㅤ#NTRㅤ#balanceㅤ#skillissueㅤ#ovalㅤ#anomalyㅤ#TeamFleshAnomalyㅤ Tired of those Revenants "killing" all your colonists one by one just because they vanish way too quickly before you can hit them which make the study of

Araylie's Rimworld Custom Mod - Nerf That Revenant

#arcm#arcmntr#NTR#balance#skillissue#oval#anomaly#TeamFleshAnomalyㅤ Tired of those Revenants "killing" all your colonists one by one just because they vanish way too quickly before you can hit them which make the study of their flesh a lot harder and believe it is absolute bllsht and refuse to accept losing your entire precious adventure because of that one entity you just met for the first time? This mod patches and nerfs the Revenant entity, including:
  • Revenants now take more time to hypnotize.
  • Revenants now take longer to fade into invisibility.
  • The range to detect them got increased.
  • Their chunks of flesh now cannot burn (just like them).
  • You can study their chunks of flesh without destroying them.
  • Increased the time it takes to study their chunks of flesh.
  • Decreased the Revenants' escape move speed.
  • Revenants are no longer immune to traps and other in-game effects.
  • Their hypnosis 20% Max Consciousness and 80% Max Sight.
  • Some other minor changes on details.
Big thanks to FoxyTeacup, Erdelf and Espio! Questions? Suggestions? Invitation expiring on April 26th to my Discord server! Click here to visit "New World"! What I used for the thumbnail: Anomaly preview #2: Containment facilities, creatures, and release date / PublisherPlus FORK / 3227757056