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Arknights Endfield Armory

Arknights Endfield Armory Arknights Endfield Armory brings factory automation, automated mining, specialized weapons, and tactical elemental combat inspired by Arknights: Endfield into RimWorld.

Arknights Endfield Armory

Arknights Endfield Armory brings factory automation, automated mining, specialized weapons, and tactical elemental combat inspired by Arknights: Endfield into RimWorld.

Factory & Automation

  • Automated Machinery: Features 7 specialized machines that craft components and process raw materials (such as stone debris and scrap metal) completely without pawn intervention.
  • Automated Drills: Remotely transfer extracted resources directly to the AIC storage network, eliminating the need for hauling (requires high initial investment).

The AIC (Automated Industry Center)

The core building required to start working with the mod.
  • Central Hub: Acts as a machine controller, high-capacity warehouse, battery, and wind generator.
  • Smart Storage: Production machines automatically pull resources directly from the AIC to craft items.

Weapons & Arts System

Crafting specialized weapons requires factory infrastructure and custom resources. Melee weapons feature passive Arts mechanics that alter close-combat tactics:
  • Electric Arts: Accumulates charge to deal AOE damage to nearby enemies and briefly immobilizes the target.
  • Natural Arts: At maximum charge, inflicts Corrosion that deals armor-penetrating damage over 5 seconds.
  • Cryo Arts: At maximum charge, completely freezes the target and guarantees double damage on the next strike.
  • Physical Arts: Features higher charge capacity; gradually degrades enemy max armor and increases incoming damage taken.
  • Fire Arts: (Coming in future updates)

Health Threat: Oripathy

Mining essential mod ores carries the risk of contracting Oripathy.
  • Craft basic treatments to slow disease progression and extend colonist lifespan.
  • Acquire advanced Inhibitors to significantly reduce severity and stabilize condition for 5 days.

Compatibility

  • Combat Extended
  • Fortifications - Industrial (Concrete integration)
  • Rimefeller (Chemfuel from oil)

Planned Features

  • Turrets(Work in progress now)
  • Trade Terminal & Firearms
  • Additional machinery & cross-mod support
  • Active weapon abilities linked with Oripathy

Developer Note

This is my very first gameplay mod! I created it because I love the world of Arknights: Endfield and felt its mechanics fit RimWorld perfectly. As a student, my time is limited, but I aim to release small updates every 7–14 days, but I can't promise for sure. I decided to release this early version to gather feedback and see if the community enjoys the concept. If you like the mod and want to support its development: https://ko-fi.com/tamerlan081