// Combat · RimWorld Mod

Armor Is Uncomfortable (1.0 only)

(This mod has been replaced by Armor Is Uncomfortable 2 No longer are colonists happy to be encased in a suit of heavy armor for eternity!

(This mod has been replaced by Armor Is Uncomfortable 2 https://steamcommunity.com/sharedfiles/filedetails/?id=2197619987.)

No longer are colonists happy to be encased in a suit of heavy armor for eternity!

Armor Is Uncomfortable (henceforth known as AIU) is a relatively lightweight mod that gives colonists mood penalties when they've been wearing heavy armor for too long. These penalties start mild, but can grow severe if they've been wearing armor for a very long time.

Once a pawn is uncomfortable, they'll need to spend some time in comfortable clothes before they can wear heavy armor without penalty.

AIU makes Rimworld more challenging. You'll need to think far more carefully about what apparel you assign your troops - light armor for long journeys and patrols, heavy armor for when you KNOW there's going to be a throwdown.

To avoid the tedium of changing outfits manually, you should use a mod like Gear Up And Go.
https://steamcommunity.com/sharedfiles/filedetails/?id=1316142788

INTERNAL DETAILS



Apparel is assigned an "Uncomfortableness" value. This value is calculated based on that apparel's mass, coverage, armor rating, quality, and to a lesser extent, material.

The sum total Uncomfortableness of all the apparel a colonist wears is their "Discomfort". If they have a Discomfort of more than 1, they are considered uncomfortable and will gain mood penalties over time. The higher the Discomfort, the faster they get unhappy. By default, it takes 48 hours for a colonist to get a penalty from wearing something with a discomfort of 1. At Discomfort 2, it takes 24 hours, at Discomfort 3, it takes 12, and so on.

Once a colonist strips off their uncomfortable clothes, they'll need time to fully recover. If they wear armor before then, they'll have the same penalty they accrued before. This could take a long time if they were in armor for weeks.

MOD SETTINGS



AIU uses Hugslib's mod settings, so most of the mod's internal constants can be changed at your leisure. Too rough? Tune things down. Too forgiving? Crank up those dials!

MOD COMPATIBILITY



AIU should be above any mod that adds new materials.

AIU is very compatible, even with Combat Extended. AIU calculates discomfort dynamically based on the weight, coverage, and protectiveness of a piece of apparel, so it (usually) produces logical values. All armor mods should work just fine.

There are potential issues with alien humanlikes with custom body part groups - discomfort values assume roughly human anatomies, so things like tentacle sleeves and centaur barding will not produce discomfort when they should. This shouldn't be game-breaking.

AIU doesn't currently make distinctions with zombies and androids, so they will become uncomfortable over time (but only if they are members of the colony).

I do not know if this works in Multiplayer.

KNOWN ISSUES



Some people have experienced an immediate -20 to mood. This is a bug and most likely due to a mod incompatibility, but since I have not been able to replicate it, I can't fix it. Please let me know if you suffer from such an issue.

LIKE THE MOD?



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