// Management · RimWorld Mod

Arthur GC's Random Vegetables at Game Start

⠀⠀⠀⠀🌽 Arthur GC's Random Vegetables at Game Start 🥕 Random Vegetables at Game Start adds a configurable number of random farm-grown, edible vegetables during the scenario creation screen, so they spawn alongside your colonists when a new game begins.

⠀⠀⠀⠀🌽 Arthur GC's Random Vegetables at Game Start 🥕

Random Vegetables at Game Start adds a configurable number of random farm-grown, edible vegetables during the scenario creation screen, so they spawn alongside your colonists when a new game begins. It’s a simple mod made primarily for roleplay purposes, but it also pairs perfectly with mods that introduce seeds into the game, such as SeedsPlease and Progression: Agriculture. By starting with vegetables, you can immediately extract seeds and jumpstart your farming plans. ⠀

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀📢 Important Notice 📢

13/08/2025 Update: This mod is now included in Progression: Agriculture. It now includes a few extra features for spawning random seed bundles. It will continue to be maintained here as a standalone mod for players who are not using Progression: Agriculture.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 🔄 Compatibility 🔄

Random Vegetables at Game Start is designed to be compatible with all mods, and will spawn modded vegetables as well. ✅ Safe to add or remove from existing saves. ✅ Excellent companion for mods that introduce plant seeds.

🔗 See My Other Mods

Check out more of my work: Arthur GC's Workshop

☕ Support the Developer

If you enjoy the mod, consider supporting me on Ko-Fi! 😊