Asset Reclamation Project
A team of 6 contractors will be sent to the surface of Galeron V to attempt to reclaim the shattered remnants of the glitterworld ships that were lost in the 9726th Zeraadian trade embargo dispute, which was a private military altercation involving the Ludeonicum corperation, the
A team of 6 contractors will be sent to the surface of Galeron V to attempt to reclaim the shattered remnants of the glitterworld ships that were lost in the 9726th Zeraadian trade embargo dispute, which was a private military altercation involving the Ludeonicum corperation, the Zeraadian Intersystem Trade Federation, and an unidentified third force of proxy combatants.
As life on Galeron V was thought to be impossible until recent scans indicated otherwise,
all contractors currently employed by the Ludeonicum corperation will be provided with appropriate equipment and resources for building shelter on this utterly inhospitable planet.
Native life is considered by the Ludeonicum corperation to be a complete unknown, and Ludeonicum contractors are to be made aware that they are within their rights to shoot natives on sight and without cause.
*****Stack XXL highly reccomended*****
Your faction will be a New Arrivals.
Start with 6 people, chosen from 6.
Arrive in drop pods.
Non-player characters have a 90% chance to start with trait: Volatile
Non-player characters have a 100% chance to start with trait: Psychically hypersensitive
Non-player characters have a 100% chance to start with luciferium need.
Non-player characters have a 5% chance to start with luciferium.
Player starting characters have a 100% chance to have their mood set between 0% and 0%.
Player starting characters have a 100% chance to have their food set between 0% and 0%.
Player starting characters have a 100% chance to have their recreation set between 0% and 0%.
Player starting characters have a 100% chance to have their rest set between 0% and 0%.
Non-player characters have a 100% chance to have their food set between 50% and 100%.
Start with research: Solar panel
Start with research: Microelectronics
Start with research: Fabrication
Start with research: Hydroponics
Start with research: Machining
Start with research: Smithing
Start with research: Geothermal power
Start with research: Sterile materials
Start with research: Firefoam
Start with research: Gun turrets
Start with research: Biofuel refining
Start with research: Multi-analyzer
Start with research: Gun turrets
The stat "Insulation - Cold" will be universally multiplied by 150%.
The stat "research speed" will be universally multiplied by 125%.
The stat "construction speed" will be universally multiplied by 200%.
The stat "toxic sensitivity" will be universally multiplied by 70%.
Incident created:
-Cold snap
-Meteorite impact
-Resource pod crash
-Ship chunk drop
-Ship part crash (poison)
Incident(s) disabled:
-Infestation
Permanent game condition(s):
-Toxic fallout: A plume of toxic dust from some distant source is slowly settling over this entire region. Any living thing not under a roof will be slowly poisoned, and items left outside will corrode.
-Volcanic winter: A distant volcano has choked the atmosphere with volcanic particles, significantly reducing the amount of light which reaches the surface. Temperatures will be colder and plants will grow slower.
Start with:
-Glitterworld medicine x30
-Medicine x200
-Bionic arm
-Bionic leg
-Bionic eye
-Steel hospital bed
-Vitals monitor
-Vanometric power cell
-Steel table (1x2)
-Wooden stool x6
-Autopistol x4
-Charge rifle
-Flak jacket
-Flak pants
-Flak vest
-Packaged survival meal x360
-Steel x3000
-Advanced component x100
-Component x200
-Beer
Map is scattered with:
-Steel slag chunk x50
-Ship chunk x75