// Management · RimWorld Mod

Axes

Axes Adds two medieval tier axes to Rimworld.

Axes

Adds two medieval tier axes to Rimworld. I found it weird that in a world with clubs, maces, swords and bows, there are no axes as usable weapons. As they are medieval tier weapons, it is rather rare that raiders spawn with them. Lower-tier Pirates can spawn with them, and occasionally they can be found in the hands of Tribal bosses or Outlanders. Works with vanilla research, and should not conflict with other mods. Note that with the Royalty DLC the Axe is now available in the base game. This mod may or may not conflict with it as it has the same internal name. For legacy's sake I'll keep the mod available, maybe I'll make a derivative mod so the Battle Axe is available seperately. Axe A medium-sized axe. Originally designed to chop wood, it can cut open a person with ease. Damage somewhere between the Gladius and Longsword. Slower to use then the Gladius. Required research: Smithing Battle Axe A large two-handed battle axe that can easily dismember a person, with or without armor. Higher damage then Longsword, but slower to use. Better armor penetration then most melee weapons. Required research: Long blades