// Management · RimWorld Mod

[b18] Emergency Heal (He's not dead, Jim)

[b18] Emergency Heal (He's not dead, Jim) mod preview for RimWorld

Your friend is dying.

Your friend is dying. What do you want? Medicine? NO, you want a MIRACLE!
This mod add a miracle! A build that can be actived to improve temporally treatments.

General


• The "Medical NanoBots Popper" is a item that can be manually triggered by colonists.
• When actived, this improves the treatment of nearby beds (include sleeping spots).
• BE CAREFUL! It's have a very limited lifespan.
• There's a quest reward version of this item. Don't expire but has less buffs.

Stats


• Improves the immunity gain speed (400%)
• Improves the medical tend (75%)
• Surgeries always successful (100%)
• Expires in 6 hours after triggered

Costs


• 125 silver
• 5 component
• 2 glitterworld medicine
• 2000w (power)
• "Microelectronics Basics" researched

Compatibilities


• Compatible with other mods (include new beds) and existent saves.
• If you're using other mod that add facilities to beds, put Emergency Heal BELOW him.
• "Notify_NewLink was called but..." appears rarely in debug log. Don't panic, it's not a error.

Changelog


Small changes 02/18
--- Performance improvements and little changes in graphics
Big changes 02/16
--- Better textures/effects and a quest reward version; Big nerf on buffs and increased cost
--- Now the facility link emerge from nanobots around the building (not from building)
--- Add a power requirement: 2000w to spawn nanobots
--- One bed can't receive buff of more than 1 popper at same time (except normal+reward)