- A new Research Tab.
- A new metal: "Titanite".
- A new crafting table: The "Advanced Refinery".
- A research to unlock the new Advanced Refinery.
- A way to craft Neutroamine, at the new Refinery.
- The ZipGun, new gun crafted at a forge or machining table.
Notes:
- You need to do one more research before unlocking the crafting of ranged weapons.
- You can build a long-range mineral scanner to find titanite. You can also get it thought orbital trading.
Credits:
- Thanks to VMSpark for the "ZipGun" and "Advanced Refinery" textures.
- Thanks to Chicken Plucker for the preview images.
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
Mechanite District: An optional content expansion for: "Xenite Industries" Have in mind that you need "Xenite Industries" active for the expansion to work.
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou