// Management · RimWorld Mod

BetterTweaksღ

BetterTweaksღ A modular quality-of-life mod and liteweight spiritual successor to Tweaks Galore with various tweaks and patches to remove some of the micromanagement aspects of the game, and improve the experience Every feature is independently toggleable from the mod settings sc

BetterTweaksღ

A modular quality-of-life mod and liteweight spiritual successor to Tweaks Galore with various tweaks and patches to remove some of the micromanagement aspects of the game, and improve the experience Every feature is independently toggleable from the mod settings screen. All features are disabled by default, enable the ones you like and leave the rest off — no bloat, just the tweaks you want Some tweaks require restarting the game to take effect

Current Features

Base Tweaks Description Haul+ Adds a dedicated Haul+ column to the Work tab with higher natural priority than Basic work. Pawns assigned to it will haul before performing other low-priority tasks. Also adds a Haul+ button to haulable items when you select them — mark any item for priority pick-up. Pawns assigned to Haul+ will grab marked items first No Breakdowns Disables annoying random breakdown events on all buildings. Existing broken buildings are not automatically repaired — this only prevents new breakdowns from occurring Stackable Chunks Allows stone and slag chunks to stack on a single tile up to a configurable limit (default: 15). Keeps your map tidy without hauling chunks constantly. *Requires a game restart after changing the setting Hunters Can Use Melee Removes the requirement for hunters to have a ranged weapon. Pawns assigned to Hunt will chase down prey and attack in melee range, must have a weapon equipped Hay Doesn't Need Cooling Prevents hay from rotting over time. No more cooled storage rooms just to keep animal feed fresh Happy Smokeleaf Tones down the smokeleaf high debuffs from -30% Consciousness and -10% Moving to a mild -5% each, making the drug no longer life-threatening. *Requires a game restart after changing the setting Prisoners Don't Have Keys Prevents prisoners from opening doors while breaking out or during a rebellion. Use the 'Hold Open' designation on doors inside prisoner areas to allow normal daily movement Insulting Spree Nerf Reduces the annoyance of insulting spree mental breaks by lowering the duration and chance to occur Metals Don't Burn Removes flammability from steel; lowers it to near-zero for gold and silver Auto-cut Blight Automatically designates blighted plants for cutting Fahrenheit and Celcius in UI Displays both temperature units alongside each other Trade Spot / Drop-ship Spot Designates where: visiting trader caravans gather / orbital trade deliveries land Taint on Rot Delays clothing becoming tainted until the corpse starts decomposing No Job Authors Removes the pawn restriction on crafting bills. When a bill is assigned to a specific colonist via the workbench right-click menu, any capable pawn can now pick it up and work it instead. No Time Change Sounds Mutes the sound effect that plays when clicking the game speed controls. (pause, normal, fast, superfast) No Manhunter on Tame Fail Prevents animals from going manhunter as a result of a failed taming attempt. An optional sub-setting also hides the "may attack" warning shown when designating an animal to tame. Automatic Stump Chopping Automatically designates stumps left behind by fire or blunt damage for cutting. Limited to your Home Area so pawns aren't sent chasing a single stump across the map when there's plenty of wood nearby. Ideology Tweaks Description No Meme Limit Removes the ideology meme cap Auto-Convert Automatically assigns priests/missionaries to convert eligible colonists No Style Change Nagging Prevents colonists from autonomously seeking out and redecorating buildings to match their ideology style.

Feedback & Requests

Have a tweak you want added? Leave a comment — this mod is actively maintained and growing. I'll consider all suggestions each month and add tweaks that fit the mod's theme and scope, and will not be disabling comments to ignore the community