Body Part HP Allows changing the hitpoints of every body part used in the game.
Body Part HP
Allows changing the hitpoints of every body part used in the game.
Details
As I felt that some body parts, mainly the Torso and Tails, have too little hitpoints,
I previously made some patches for private use to increase those.
But since other people had the same problem a universal solution became more interesting.
This was realized through code instead of xml-patches.
For every found bodypart a setting is generated, through which the hitpoint value can be modified. Hitpoints are then changed via BodyPartDefs.
The source code is included in the mod, for anyone interested.
WARNING!
Reduction of hitpoints can cause loss of bodyparts and death if the bodypart in question has wounds or scars which lower its hitpoints below the new level!
Please report any issues!
I take no responsibility for lost arms, legs, organs or other vital parts! :)
Use at your own risk!
Should be save to add on a running game.
Removal will result in all hitpoints being reset to the original values,
potentially causing loss of bodyparts and death.
GitHub: https://github.com/XT-0xFF/BodyPartHP
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
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Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.