// Management · RimWorld Mod
Breeding Ritual
Breeding Ceremony This mod adds a new type of ritual to the Ideology system: a breeding ceremony.
Breeding Ceremony
This mod adds a new type of ritual to the Ideology system: a breeding ceremony. Two eligible pawns must be assigned to the same bed, which will cause a new button to appear on the bed's selection panel. This button opens the planning window for the new ritual. The two pawns will meet in bed and do Lovin' continuously until they're exhausted, while spectators (optional) will encourage them with dances and music.Discussion
The mod was designed with a tribal society in mind, but advanced colonies can also use it. It can be performed outdoors without any actual furniture - a Double Sleeping Spot will suffice. Spectators will automatically play any instruments that they can find nearby. Ideoligion rules are implicitly respected - you can't force a married pawn into an adulterous breeding ceremony, because they'll simply refuse to share their bed with a stranger. The mod fits well with an individualist free-love society. If your society follows strict precepts then this ceremony could be used to schedule a session of monogamous procreation (behind locked doors, zero spectators, all lights extinguished, both participants blindfolded and clad in cataphract armor, etc). The mod does not merely allow the couple to act according to their preferences (as would normally occur with co-sleeping pawns). At the appropriate stage of the ritual, the two pawns are forced to begin Lovin'. The code is very simple; it does not care about marital fidelity or libido or sexual preferences. Hence, this mod can be used to bypass consent and setup morally-dubious scenarios. I've included an option which warns players if they've inadvertently ordered a gay/ace pawn to participate. But you control the buttons you press. If you decide to force two mindscrewed slaves to conceive a child atop a pile of corpses then I can't stop you. Because this mod relies on a new Precept, the safest approach is to include it in a new playthrough. If you generate a new Ideoligion from scratch (or edit a pre-saved one) then you can incorporate Breeding as one of your society's rituals. There's also an option to splice the ritual into your existing game if you don't want to start over. A similar feature can be used to excise the ritual from your game if you'd like to cleanly uninstall the mod. The mod relies on a few Biotech stats relating to fertility and pregnancy, so it focuses on heterosexual couples. We could add support for queer pairings, but the result would be somewhat homophobic. The mod would tend to evaluate those rituals as Disappointing or Terrible because they don't generate any pregnancies. If you have suggestions for better inclusion then let me know. In the meantime you may find the Manual Lovin' mod useful. Manual Lovin' can be used alongside this mod without any conflicts. Psybreeding is also included in this mod. It's a variation of the breeding ritual, which can be used by psychically-bonded couples. It's expensive (in terms of time and psyfocus) and it's risky (because it inflicts neural heat). But if it succeeds then your psycaster will awaken their partner's psychic powers. The in-game mod options page provides more information. Source code can be found on Github. This mod was designed to work with:- Vanilla Psycasts Expanded - awakening a pawn's abilities via Psybreeding will give them access to the VPE skill trees as usual
- Vanilla Furniture Expanded - VFE beds (ergonomic, royal poster, etc) can serve as the location for a breeding ritual
- Manual Lovin - very useful if you want one of your colonists to share beds with a guest or prisoner
- Hospitality - guests can participate in breeding rituals. Integration isn't perfect so it's disabled by default, but feel free to "Allow Guest breeding" and try it out