// Management · RimWorld Mod

Buffed Bedrooms

Buffed Bedrooms mod preview for RimWorld

## NOTICE: I have a patch for this mod which removes the problematic rec and dining room debuffs, but it has been known to break saves when replacing the old mod.

## NOTICE: I have a patch for this mod which removes the problematic rec and dining room debuffs, but it has been known to break saves when replacing the old mod. If you are starting a new game use this mod instead: https://steamcommunity.com/sharedfiles/filedetails/?id=2351937184 ##



Have you ever put large amounts of time and resources into building extremely impressive bedrooms for your colonists, only to find out that they barely care about it? Well, fret no more!

This mod raises the mood boosts gained from living in an impressive dining room, rec room, bedroom, barrack, prison cell, prison barrack or hospital.
Compatible with Dormitories not Barracks: Mood boosts for dormitories and prison dormitories are raised as well.

Changes are as follows:
Dining room:


Buff/Debuff name
Old Mood
New Mood


Awful
N/A
N/A


Dull
N/A
N/A


Mediocre
N/A
N/A


Decent
2
2


Slightly impressive

3
4


Somewhat impressive

4
5


Very impressive

5
7


Extremely impressive

6
9


Unbelievably impressive

7
11


Wondrously impressive

8
13



Rec room:


Awful
N/A
N/A


Dull
N/A
N/A


Mediocre
N/A
N/A


Decent
2
3


Slightly impressive

3
4


Somewhat impressive

4
6


Very impressive

5
8


Extremely impressive

6
10


Unbelievably impressive

7
12


Wondrously impressive

8
15




Bedrooms:


Awful
-4
-4


Dull
N/A
N/A


Mediocre
N/A
N/A


Decent
2
3


Slightly impressive
3
4


Somewhat impressive
4
6


Very impressive
5
8


Extremely impressive
6
11


Unbelievably impressive
7
14


Wondrously impressive
8
17



Barracks:


Awful
-7
-7


Dull
-5
-5


Mediocre
-4
-3


Decent
-3
-1


Slightly impressive
-2
N/A


Somewhat impressive
-1
1


Very impressive
1
3


Extremely impressive
2
5


Unbelievably impressive
3
8


Wondrously impressive
4
12



Prison cell:


Awful
-4
-4


Dull
N/A
N/A


Mediocre
N/A
N/A


Decent
2
3


Slightly impressive
3
4


Somewhat impressive
4
5


Very impressive
5
7


Extremely impressive
6
9


Unbelievably impressive
7
11


Wondrously impressive
8
14




Prison barrack:


Awful
-4
-4


Dull
-2
-2


Mediocre
N/A
N/A


Decent
N/A
N/A


Slightly impressive
1
2


Somewhat impressive
2
3


Very impressive
3
5


Extremely impressive
4
6


Unbelievably impressive
5
8


Wondrously impressive
6
10



Hospital:


Awful
-4
-4


Dull
-2
-2


Mediocre
N/A
N/A


Decent
N/A
N/A


Slightly impressive
1
2


Somewhat impressive
2
3


Very impressive
3
5


Extremely impressive
4
8


Unbelievably impressive
5
11


Wondrously impressive
6
14



Dormitories not Barracks:

Dormitories


Awful
-6
-6


Dull
-3
-2


Mediocre
-1
N/A


Decent
N/A
1


Slightly impressive
1
2


Somewhat impressive
2
3


Very impressive
3
5


Extremely impressive
4
8


Unbelievably impressive
5
11


Wondrously impressive
6
15



Prison dormitories:


Awful
-4
-4


Dull
-1
N/A


Mediocre
N/A
1


Decent
1
3


Slightly impressive
2
4


Somewhat impressive
3
5


Very impressive
4
6


Extremely impressive
5
7


Unbelievably impressive
6
9


Wondrously impressive
7
12



I also put them in a spreadsheet in the mod files.

This is just what I think makes sense in terms of making the different levels of impressiveness more worthwhile yet balanced. Since it's harder to get to certain levels of impressiveness than others (like dull to mediocre(20-30) compared to unbelievably to wondrously impressive(170-240)) the mood boosts shouldn't be linear either like in vanilla.
If you want me to change any of the values, just suggest it in the comments and I'll do so.