// Management · RimWorld Mod
Can't You See I'm Busy
Introduction Have you ever lost a colonist because their Gourmand trait triggered in the middle of an insectoid raid?
Introduction
Have you ever lost a colonist because their Gourmand trait triggered in the middle of an insectoid raid? Did you ever get your immersion ruined in the middle of the combat because your most badass pawn lost their shit and decided fighting wasn't worth it? If these things happened to you and you hated it, this mod is for you.Technicalities
When a raid hits and your colonists are drafted, Can't You See I'm Busy freezes need decay and blocks mental breaks so colonists focus on fighting instead of wandering off for a snack or having a mental breakdown. When combat ends, all needs resume decaying exactly where they left off. Needs are determined by the presence of hostile pawns in the map + the drafted status. Yes, I am aware this can sorta be done with xenogenetics, but the mod lets you tweak everything. Refer to the image below.
Features:
- Needs stop decaying while drafted and in active combat
- Mental breaks are blocked during combat
- Configurable decay rate per need (0–100%): fully frozen, partially slowed, or normal
- 300-tick grace period after undrafting so needs don't spike immediately
- Visual "Focused" hediff indicator on protected colonists
- Pawns Incapable of Violence won't be affected
- Mod settings panel with per-need sliders, "Freeze All" / "Normal All" buttons, and reset to defaults
Only applies to player colonists who are drafted, not downed, and capable of violence while hostiles are on the map.
Requirements
Compability
I tested with over 180 mods, from Vanilla Extended, all the way to... yes... CE TOO! But if you find a bug, mention me here and i'll try to fix it ASAP. It should work with any mods and be safe to remove/add mid-save. Expect one-time errors on removal though.Support Development
If you enjoy this mod and want to support me:
Thank you for helping me stay awake.