Caravan not detected
Automatically injects <disallowsAutomaticDetectionTimerStart>true</disallowsAutomaticDetectionTimerStart> into all SitePartDefs that do not define it.
Automatically injects
into all SitePartDefs that do not define it.
This effectively prevents automatic detection timers of your caravan and starting raid countdown timer.
Possibly affects Camp site. Maybe now you can camp somewhere, fish, mine, heal and move out at your own leisure.
May not work for every site and does not prevent raids/events spawned by storyteller.
May work for modded sites as well, if placed later in the loading order, but no guarantees.
Disclaimer:
This mod is provided as-is, and since it does not contain any IPs, you are free to use it as a part or basis of your mods without asking me for permission.
Consider the above statement as written permission, but it would be nice to be credited ;)
Also feel free to fix and reupload if game version changes and I am not around to fix it.
Rant:
I am honestly sick of frantic pace of events that vanilla storytellers are throwing at the player.
The issue was somewhat manageable before major DLCs, but with Odyssey the inability to simply travel and explore became truly insane.
Wasn't this Ancient Warehouse there for like forever? Why raid it now, just because few tribals moved in temporarily?
I made this mod for myself, as I could not find anything like that, but I am sharing it because I realized other folks may also prefer some calm experience.
This one, along with Nora Nothing Storyteller from other mod has been a staple of my recent RimWorld playthroughs and is perfect for solo pawn or starting in difficult biome.
Or for your Nomad playthrough. Why not keep on travelling? :)