// Management · RimWorld Mod
Casualties: Rimknown - Sound Cannon
Standalone Mod that recreates the Sound Cannon from "Casualties: Unknown" by Orsoniks inside Rimworld.
Standalone Mod that recreates the Sound Cannon from "Casualties: Unknown" by Orsoniks inside Rimworld.
Features:
- Turrets
- Sound Cannon (Basic) - 'Lore-accurate' version of the Sound Cannon which fires only once before needing to be serviced.
- Sound Cannon (Advanced) - Upgraded version of the Sound Cannon which can fire multiple times, but requires being powered to operate.
- Hediffs
- Internal Bleeding - Injury Hediff inflicted by shockwaves from the Sound Cannon. Results in significant bleeding in addition to severe pain.
- Hemothorax - Triggered by Internal Bleeding in the Torso. Reduces breathing capacity as severity increases.
- Surgeries
- Chest Drain - Used to remove/reset the hemothorax Hediff. Requires 1 Medicine and 3 Medical Skill to perform.
- Research Projects
- Sonic transducer : BlowbackOperation (Unlocks Basic Sound Cannon)
- Advanced sonic transducer : MicroelectronicsBasics (Unlocks Advanced Sound Cannon)
Settings
- "Enable Loud Hit Effect" - Switches Sound Cannon hit sfx from the blocked one to the direct hit one... for those who want that.
- "Enable Sonic Shockwave Destroying Limbs" - Allows the Internal Bleeding Hediff to do direct damage to a limb which can destroy it from close impact. Someone did request this feature :L
Mod Compatibility:
- Vanilla Expanded Framework
- Support for VEF's customBloodThingDef (VEF.Genes.GeneExtension)
- Tested with: Erin's Experiments & Gexies expies
Intended Features/Changes
- Internal Bleeding: Adjust infliction code so Internal Bleeding can't be inflicted on parts that can't bleed. (Ex: Insect's Shells)
- Stun Effect: Replace the long stagger effect with a stun effect.