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Casualties: Rimknown - Sound Cannon

Standalone Mod that recreates the Sound Cannon from "Casualties: Unknown" by Orsoniks inside Rimworld.

Standalone Mod that recreates the Sound Cannon from "Casualties: Unknown" by Orsoniks inside Rimworld.

Features:


- Turrets


  • Sound Cannon (Basic) - 'Lore-accurate' version of the Sound Cannon which fires only once before needing to be serviced.
  • Sound Cannon (Advanced) - Upgraded version of the Sound Cannon which can fire multiple times, but requires being powered to operate.

- Hediffs


  • Internal Bleeding - Injury Hediff inflicted by shockwaves from the Sound Cannon. Results in significant bleeding in addition to severe pain.
  • Hemothorax - Triggered by Internal Bleeding in the Torso. Reduces breathing capacity as severity increases.

- Surgeries


  • Chest Drain - Used to remove/reset the hemothorax Hediff. Requires 1 Medicine and 3 Medical Skill to perform.

- Research Projects


  • Sonic transducer : BlowbackOperation (Unlocks Basic Sound Cannon)
  • Advanced sonic transducer : MicroelectronicsBasics (Unlocks Advanced Sound Cannon)


Settings


  • "Enable Loud Hit Effect" - Switches Sound Cannon hit sfx from the blocked one to the direct hit one... for those who want that.
  • "Enable Sonic Shockwave Destroying Limbs" - Allows the Internal Bleeding Hediff to do direct damage to a limb which can destroy it from close impact. Someone did request this feature :L


Mod Compatibility:


- Vanilla Expanded Framework


  • Support for VEF's customBloodThingDef (VEF.Genes.GeneExtension)
  • Tested with: Erin's Experiments & Gexies expies


Intended Features/Changes


  • Internal Bleeding: Adjust infliction code so Internal Bleeding can't be inflicted on parts that can't bleed. (Ex: Insect's Shells)
  • Stun Effect: Replace the long stagger effect with a stun effect.