// Management · RimWorld Mod
Chaos (Warhammer 40k)
CE patch in early development Adds The Forces of Chaos as an in game faction (similar to vanilla mechaniods) with craftable armours and weapons.
CE patch in early development
Adds The Forces of Chaos as an in game faction (similar to vanilla mechaniods) with craftable armours and weapons.Description
Adds 4 Chaos Marine armour sets, 5 melee weapons and 5 ranged weapons. Crafting of the weapons and armour requires their respective end game research projects towards the end of the tech tree (Crafting costs/weapon stats may be tweaked as I start work on CE compatibility). Armours: - Deathguard - Emperor's Children - Thousand Sons - World Eaters Ranged Weapons: - Bolter - Storm Bolter - Heavy Bolter All bolters above are chaos variants and have slightly worse accuracy that the standard variants. - Inferno Bolter - Soulreaper Cannon Melee Weapons: - Manreaper - Blissmaker - Power Kopesh - Chain Axe - Falx Blade Weapon and armour stats aren't final as I intend to tweak them when I get the chance. Google doc of current stats below: https://docs.google.com/spreadsheets/d/19JBgS8SKHoOq253NNbpSXTwf_O4_XquGp4AUXo6EuOo/edit?usp=sharingFactions
The Forces of Chaos act similar to vanilla Mechanoids in that they are a hidden faction with no settlements that will always be hostile to the player and all other factions. Chaos Warbands will attack in groups affiliated with a specific Chaos God (e.g. Khorne- Bloodletters & World Eaters). The lesser daemons accompanying the marines are not as deadly, though they are far more numerous. The larger ones can take a lot to put down and pack a punch and the smaller ones can quickly overwhelm less well armoured colonists.Compatibility
- Save our Ship 2- All power armour is compatible with SoS2 and function as EVA suits. - Combat Extended- I intend to patch this in later down the line once I am able.My Other Mods
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