The ten of you are standing out in some big red rock in space the end.
Your faction will be a New Arrivals.
Start with 10 people, chosen from 10.
All characters have a 100% chance to start with trait: Fast learner
All characters have a 100% chance to start with trait: Super-immune
All characters have a 100% chance to start with trait: Pretty
All characters have a 100% chance to start with trait: Great memory
All characters have a 100% chance to start with trait: Fast walker
All characters have a 100% chance to start with trait: Hard worker
All characters have a 100% chance to start with trait: Tough
All characters have a 100% chance to start with trait: Iron-willed
All characters have a 100% chance to start with trait: Careful shooter
You will be very power full
Start with research: Cocoa
Start with research: Ground-penetrating scanner
Start with research: Microelectronics
Start with research: Starflight basics
Start with research: Smithing
Start with research: Bionics
Start with research: Prosthetics
Start with research: Solar panel
Start with research: Deep drilling
Start with research: Multibarrel weapons
Start with research: Psychite refining
Start with research: Drug production
Start with research: Uranium slug turret
Start with research: Autodoor
Start with research: Recurve bow
Start with research: Beer brewing
Start with research: Gun turrets
Start with research: Multi-analyzer
Start with research: Starship reactor
Start with research: Transport pod
Start with research: Deep drilling
Start with research: Biofuel refining
Start with research: Watermill generator
Start with research: Fabrication
Start with research: Greatbow
Start with research: Vitals monitor
Start with research: Transport pod
Start with research: Shield belt
Start with research: Hydroponics
Start with research: Geothermal power
Start with research: Long blades
Start with research: Autocannon turret
Start with research: Flak armor
Start with research: Smokepop belts
Start with research: Firefoam
Start with research: Psychoid brewing
Start with research: Recurve bow
Start with research: Ground-penetrating scanner
Start with research: Penoxycyline production
Start with research: Powered armor
Start with research: Carpet making
Start with research: Psychite refining
Start with research: IEDs
Start with research: Packaged survival meal
Start with research: Flatscreen television
Start with research: AI persuasion
Start with research: Geothermal power
Start with research: Drug production
Start with research: Tube television
Start with research: Cryptosleep casket
Start with research: Battery
Start with research: Gunsmithing
Start with research: Tree sowing
Start with research: Vacuum cryptosleep casket
Start with research: Colored lights
You will start with just about every research
The stat "research speed" will be universally multiplied by 10000%.
The stat "global learning factor" will be universally multiplied by 10000%.
The stat "immunity gain speed" will be universally multiplied by 10000%.
The stat "market value" will be universally multiplied by 10000%.
The stat "work to build" will be universally multiplied by 0%.
The stat "cooking speed" will be universally multiplied by 10000%.
The stat "construct success chance" will be universally multiplied by 10000%.
The stat "medical tend quality" will be universally multiplied by 10000%.
The stat "plant work speed" will be universally multiplied by 10000%.
The stat "mining speed" will be universally multiplied by 10000%.
The stat "eating speed" will be universally multiplied by 10000%.
The stat "construct success chance" will be universally multiplied by 10000%.
The stat "move speed" will be universally multiplied by 10000%.
The stat "butchery speed" will be universally multiplied by 10000%.
The stat "tailoring speed" will be universally multiplied by 10000%.
The stat "drug cooking speed" will be universally multiplied by 10000%.
The stat "train animal chance" will be universally multiplied by 10000%.
The stat "unskilled labor speed" will be universally multiplied by 10000%.
The stat "carrying capacity" will be universally multiplied by 10000%.
The stat "sell price multiplier" will be universally multiplied by 10000%.
The stat "train animal chance" will be universally multiplied by 10000%.
You will be even more stronger and you are able to build things without having to build then
because of work to build is set to 0 Enjoy
Start with:
-Cloth x500
-Component x500
-Limestone blocks x500
-Steel x500
-Wood x500
-Plasteel x500
-Gold x500
-Sniper rifle x10
-Pump shotgun x10
-LMG x10
-Minigun x10
-Plasteel advanced helmet x10
-Marine armor x10
-Packaged survival meal x1000
-Medicine x1000
You do start with 500 Of everything BUT! you don't need any stuff to build as long as you got 1
Of anything you are fine you can build anything you like!
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
i'm about 10000% sure someone has all ready done this, but as a Game Developer for 5 years it's not stealing it's permanently borrowing someones idea it's just a very dumb thing i made, where you just keep getting people to join the colony and a raid or manhunt to happen, every 0
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare