// Management · RimWorld Mod

Cheery's Synthetic Leather -- Core Leathers

by Lady Cheerybelle

1.61.51.41.31.21.1
Steam ↗

You can also download from the Nexus: Old and alternate versions will be hosted there, as well as any extra information.

You can also download from the Nexus:
https://www.nexusmods.com/rimworld/mods/281
Old and alternate versions will be hosted there, as well as any extra information.

Current Release on Workshop: r23

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What is this variant?
This variant only includes the Core Leathers and no addon Paks.
Use one version or the other, not both.
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This mod simply adds two new Leathers that can be created in different quantities at the Refinery using Fabric and Chemfuel.
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Synthetic Leather and Ultrasynth Leather can be crafted after researching it at a cost of 400 research work. It is Industrial-tier and requires Biofuel Refining.
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They can be made in the :
for 12 Fabric and 3 Chemfuel (Synthetic)
for 60 Fabric and 15 Chemfuel (Synthetic)
for 10 Quality Fabric* and 9 Chemfuel (Ultrasynth)
for 50 Quality Fabric* and 45 Chemfuel (Ultrasynth)
for 50 Textiles and 20 Chemfuel (Ultrasynth)
for 250 Textiles and 100 Chemfuel (Ultrasynth)
Bulk crafting uses less work per item.
Although it's made at the Refinery, General Labor is the speed stat, and Crafting is the work stat.
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*Quality Fabric includes Synthread, Devilstrand, Hyperweave, and certain mod fabrics:
Mod -- Quality Fabric(s)
Science Never Stops -- Unobtainium Fiber
Carbon -- C-Weave
Crystalloid (Rewrite) -- Crystalsilk
VGP Garden Fabrics -- Linen
Plastic Revolution -- Steelar
Smokeleaf Industry -- Devilsleaf
RimPlas -- RimPoly, DevilSynth, Plasteel Wool, CarboSynth
Atlas' Materials -- Nylon, Kevlar
Textiles+ -- Sinstrand, Kevlar
Oni of the Rim -- Onistrand
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Synthetic Leather stats:
Market Value of $2.00
Armor: 68% Sharp, 20% Blunt
Insulation: ~14°F Cold, ~16°F Heat
Commonality: 0%
Colour: RGB 195,215,120 or #C3D778
Overall, it's not quite as good as Plainleather, but it's better than Lightleather and the likes.
This is the cheap choice for when stats don't matter much.
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Ultrasynth Leather stats:
Market Value of $3.00
Armor: 112% Sharp, 24% Blunt
Insulation: ~20°F Cold, ~20°F Heat
Commonality: 0%
Colour: RGB 75,75,170 or #4B4BAA
Beauty: 1.9x (RimWorld 1.1 and onwards Only)
Overall, it's a higher-ish tier leather comparable to Bearskin.
This is the superior choice for when you need good stats.
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Other Special Mod Compatibility:
This mod has compatibility with Door Curtains out of the box, though this mod doesn't require that one to work.
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If you encounter any issue with the mod, please comment, and I'll see if I can figure it out and fix it.
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Oh, and if you're wondering why this exists, it's just that, as of writing this (2019-01-25), I haven't found any other mods that add a way to get leather without having to deal with hunting or ranching. Fabrics aplenty, but, alas, no leathers. I like having creation options that are more toward being diverse and consistent.  ...and I ran out of plainleather. Certain items and buildings, such as many added by mods, require leathers exclusively to craft as opposed to any ol' textiles. That can quickly create an issue if several mods are acting as leather sinks. A new way of getting leather remedies the issue... as long as you also have means of getting fabric and chemfuel!
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I make mods for other games, too! Check 'em out via these links:
Cheerybelle's Mods Nexus: https://next.nexusmods.com/profile/Cheerybelle/mods?sortBy=updatedAt
Cheerybelle's Mods Drive: https://drive.google.com/drive/folders/0B6UjCHs3ScP9YU9BbWhvOC1fVWM?resourcekey=0-_hF6hu1gV8H8GJibCmvFVA&usp=drive_link
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