// Management · RimWorld Mod

City of the Lost Children

City of the Lost Children mod preview for RimWorld

The virus spread quickly.

The virus spread quickly. Before the first casualties could be buried, everyone had contracted it. We could see it in their blood shot eyes and would know they were goners. The Shaman was the first to perish and the rest of the tribe was in disarray. By the end of the first week, we were the only ones left. Only our bodies were tough enough to survive the virus so we mustered what little strength and courage we had and set out to carry on our tribe's legacy. The only things we were able to bring was some food, wood and the golden spear and knife of our ancestors.

Your faction will be a tribe.
Start with 5 people.
Your people will be at most 20 years old.
All characters have a 50% chance to start with malaria.
The stat "immunity gain speed factor" will be universally multiplied by 200%.

Incident(s) disabled:
-Fibrous mechanites
-Sensory mechanites
-Ship part crash (psychic)
-Ship part crash (poison)
-Psychic drone
-Toxic fallout
-Short circuit
-Alphabeavers
-Ship chunk drop
-Orbital trader arrival
-Resource pod crash
-Refugee pod crash
-Psychic soothe
-Thrumbos pass

Start with:
-Timber wolf x1
-Chicken x4
-Pig x4
-Golden spear
-Golden shiv
-Short bow x2
-Wood x200
-Silver x500
-Berries x100
-Pemmican x200
-Pigskin tribalwear x3
-Bearskin tribalwear x2

Tags

  • scenario