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Code Geass: Lelouch of the Rebellion

Code Geass: Lelouch of the Rebellion "I, Lelouch vi Britannia, command you — die!

Code Geass: Lelouch of the Rebellion

"I, Lelouch vi Britannia, command you — die!" Brings the Knightmare Frames and the power of Geass from Code Geass into RimWorld 1.6. Four fully pilotable mechs, a hostile empire faction, and a surgical implant that lets a single pawn bend the will of anyone they look at.

⚙ KNIGHTMARE FRAMES

Z-01 Lancelot — 7th generation prototype
  • VARIS Particle Rifle (left arm) — long-range burst fire, 38.9 cell range
  • MVS Dual Swords (right arm) — high-AP melee, 160/120 cut damage
  • Ability: Blaze Drive — MVS Full Output — dash to target, 900 + 450 cut damage combo, 90 s cooldown
Gawain — 8th generation heavy assault
  • Twin Hadron Cannons (left arm) — 500 burn damage auto-fire, 45 cell range, 180 W draw
  • Slash Harken (right arm) — 220 pierce damage, wire-guided spike
  • Ability: Hadron Mega Beam — twin full-power positron blast, AoE 7.0 explosion, 65 cell range, screen shake
Glasgow (RPI-11) — 4th generation surplus
  • Glasgow Assault Rifle (left arm) — medium-range burst fire
  • Slash Harken (right arm) — standard wire-blade close combat
  • Slower and lighter-armoured than later generations — the backbone of the Resistance
Sutherland (RPI-13) — 5th generation Britannian line KMF
  • Sutherland Heavy Assault Rifle (left arm) — longer range, tighter grouping than Glasgow
  • Slash Harken (right arm) — standard wire-blade
  • The standard enemy raider mech — faster and better-armoured than the Glasgow

🧿 GEASS EYE IMPLANT

  • Surgically installed at the operating table (Medicine 3 required)
  • Crafted at the Fabrication Bench from Plasteel, Spacer components, and Gold
  • Grants Geass: Absolute Command — instantly destroys the brain of any human target (range 12, 3 charges, 60 s CD)
  • Grants Geass: Compel — rewrites faction loyalty, recruiting the target into your colony (range 12, 2 charges, 90 s CD)
  • Each use inflicts Geass Strain on the caster — accumulates per cast, recovers naturally over time
  • At critical strain a visible psychic overload burst fires from the caster as a warning

⚔ HOLY BRITANNIAN EMPIRE FACTION

  • Permanent enemy faction — raids your colony with Glasgows (light raids) and Sutherlands (heavy raids)
  • Generates a world-map settlement with a persistent Knight of the Round leader

👘 OPTIONAL — PILOT COSTUME

This mod adds the Knightmare Frames, weapons, modules, and the Britannian faction. It does not add pilot uniforms. For the full visual experience — Zero's cape, Suzaku's Britannian knight suit, or any other Code Geass costume on your colonists: ➤ Anime Costumes

🎖 CREDITS

Mod Author
  • Crimsonking — mod design, XML, C# code, VFX systems, balance, and all game integration
Frameworks & Tools
  • Coventech / Shun The WitchMechsuit Framework, without which none of the pilotable mech logic would exist ❤ Based on Code Geass: Lelouch of the Rebellion
  • Created by Ichiro Okouchi (story) and CLAMP (character design), produced by Sunrise
  • All characters, Knightmare Frames, lore, and world belong to Sunrise / Bandai Namco. This is a love letter, nothing more.
Non-commercial fan project. Not affiliated with or endorsed by Sunrise or Bandai Namco.