// Management · RimWorld Mod

Colonial Marines

A squad of five marines has escaped death.

A squad of five marines has escaped death. They do not know what kind of hostiles they will face on this planet. Their positions unknown, they must make their way back to home or create their own. Lets lock and load!

Your faction will be a colony.
Start with 5 people.
Your people will be between 20 and 40 years old.
Player starting characters have a 65% chance to start with trait: Trigger-happy
The stat "shooting accuracy" will be universally multiplied by 15%.
The stat "Accuracy (short)" will be universally multiplied by 40%.
The stat "Accuracy (medium)" will be universally multiplied by 30%.
The stat "Accuracy (long)" will be universally multiplied by 20%.
The stat "aiming time" will be universally multiplied by 65%.
The stat "max hit points" will be universally multiplied by 35%.
The stat "carrying capacity" will be universally multiplied by 60%.

Start with:
-Wood x500
-Sniper rifle
-Assault rifle x2
-LMG
-PDW
-Armor vest x5
-Plasteel military helmet x5
-Frag grenades x6
-Painstopper x10
-Medicine x15
-Fine meal x25

Tags

  • scenario