Colony Brain
Colony Brain adds an autonomous "intent" layer to the colony.
Colony Brain adds an autonomous "intent" layer to the colony.
The mod watches for unmet needs (food, clothing, weapons, stone, wood, medicine) and quietly creates the bills and designations needed to address them, only when the player has not already addressed the need. Pawns then carry out the work through the normal work priority system. The mod never assigns outfits, never equips weapons, never overrides player intent.
It also adds common-sense pawn behaviors (clean before cook, haul on the way home, haul before idle).
Player-created bills and designations are sacred. If you delete an intent the mod created, that target is ignored for one in-game day.
Incompatible (overlapping behavior, do not load both): Common Sense, While You're Up.