Construction Components
Description In vanilla Rimworld, to use stone for building, you need to process it into stone blocks.
Description
In vanilla Rimworld, to use stone for building, you need to process it into stone blocks. If you want to use leather, you first need to butcher the animal. But if you want to build something with steel, you can use raw steel ore right away! Not anymore! Now, you need to process your freshly mined steel or plasteel into useable construction components before building anything with these. These construction components are Rimworld representation of various metal parts, such as plates, pipes, rods, bolts, screws and etc. I just wanted a bit more realism in the game.
So how that works?
1) Research "Smithing" to be able to work with metals.
2) Mine some steel or plasteel, either from mountains or by deep drilling.
3) Process them into construction components at Crafting Spot or Fueled/Electric Smithy. Plasteel can only be processed at Electric Smithy and produces "Construction component (plasteel). And processing steel at Crafting Spot doesn't need anything to be built, but is painfully slow, cannot be done in bulk and yields 25% lower amount of construction components than if done at Smithy. Processing steel produces "Construction component (steel).
4) Use your construction components to build anything that you would normally build or craft with steel/plasteel in vanilla game. It works exactly same, and all modded building, items and recipes should work just fine out of the box.
So if for example you'd want to build plasteel Mini-turret, in vanilla game you need:
- 3 components, 70 steel and 30 plasteel
With mod you need:
- 3 Electronic components (just renamed component), 70 Construction component (steel) and 30 Construction component (plasteel).
As you see realistically nothing really changed except the names, descriptions and the fact that you need to process raw metals and that's it.
Does this make game harder?
- Yes, because there is some more labor your colonists need to do.
- BUT, you are also rewarded for that work, because Construction components have higher stack limit (100, compared to 75 of steel/plasteel), they are 20% lighter and cost 20% more on market. Do not store raw steel/plasteel, better refine it into components for convenience.
What happened to raw steel and plasteel? Are they useless now, unless processed?
- Well, yes. Just like stone chunk isn't very useful on it's own, or killed animal corpse is.
Why did you rename Components (ones made at Fabrication bench) to Electronic components?
- "Component" is quite a broad name, meaning it can be pretty much any part of a machine. However, description implies that these are actually electric components - circuits, processors, wires, capacitors, etc. So i renamed it to better represent that.
Compatibility?
- Should work just fine with anything, that doesn't drastically change steel or plasteel item definitions or mining drops from compacted steel/plasteel or deep deposits.
- This mod doesn't contain any sophisticated C# code, all modding is done by simply fiddling with XML files. This shouldn't cause you any problems or performance issues.
Following mods were tested and work with mine:
-Quarry.
Known Issues
- Due to way i implemented changes in this mod, there are some minor problems:
1) Smelting down weapons or apparel that was crafted using Construction components won't yield raw steel, it will yield Construction components. Nothing I can do about it, without some C# coding, that I just don't have knowledge on how to do. Smelting slag will yield raw steel as usual though.
This is actually my first Rimworld mod ever, so if you encounter some bugs or something, feel free to comment here,
and I will see what i can do.
Changelog
11/04/2023:
- Redrawn textures. Should look prettier, and more fitting to Rimworld style.
- Renamed "Construction component (steel)" to "Steel component". Same goes for plasteel.
- Renamed "Microelectronic component" (vanilla "Component") to "Electronic component" for consistency.
- Nerfed crafting spot steel processing speed. With some right buffs you could do it very quickly, now it's slower. Processing steel at Smithy is same as before.
- Nerfed plasteel processing speed, it is now slower, should be in line with how much effort goes into working with steel and plasteel in vanilla game (for example building plasteel turret is ~2x slower than building steel one in vanilla).
- Fixed crafting spot processing using Machining Table sounds. Now it uses Smithy sounds.