// Management · RimWorld Mod
Corpse Cuisine - Auto eat corpses
Auto Corpse Eating Make your wild colonies actually eat like animals without micromanaging every meal.
Auto Corpse Eating
Make your wild colonies actually eat like animals without micromanaging every meal.Description
Pawns will now automatically eat corpses as soon as they’re hungry, treating them as allowed food instead of waiting until they’re extremely malnourished. No more manually forcing your pawns to eat corpses one by one.Features
- Pawns consider nearby corpses valid food when hungry
- Prevents pawns from starving just because corpses are “last resort”
- Fully integrated with base game food selection logic
- No extra settings needed, works out of the box, but you can change mod setting to your liking
- Custom xenotypes built around corpse consumption
- Wild/feral-themed colonies
- Cannibal colonies (when I fix the bug with the mood debuff)
Known Issues
- Colonists still get the "Ate corpse" mood debuff when they eat raw animal corpses.
- Colonists still get the "Ate human corpse" mood debuff when they eat raw human corpses, even if they have the Cannibal trait or a cannibal-friendly Ideology.
- Royal pawns don’t count corpses as royal-acceptable food when the "Royal pawns will eat corpses when hungry" option is enabled.
- You can’t manually force royal pawns to eat corpses even when they are not hungry.
Compatibility
- Safe to add to existing saves.
- Safe to remove from existing saves (no permanent data added).
- Mod uses vanilla food selection logic, so conflicts should be minimal.