// Management · RimWorld Mod

Cosmic Monoliths

Adds three new anomalies: the cosmic monolith, cosmic obelisk, and cosmic gigalith.

Adds three new anomalies: the cosmic monolith, cosmic obelisk, and cosmic gigalith.

The Cosmic Monolith is a powerful anomaly that can appear as an advanced Anomaly threat. It attacks with a sweeping beam that causes delayed explosions. It will teleport away from bullets, up to a limit. Studying one elaborates on its abilities and weaknesses.

The Cosmic Obelisk, like other obelisks, requires study and suppression. When its activity is too high, it will summon monoliths.
When fully studied, you can use shards to have it take you to the source of the monoliths: the Cosmic Gigalith, which will deactivate the obelisk.

The Cosmic Gigalith is a boss fight that takes place in space, on a small asteroid. It will use a variety of moves and summon monoliths. Seeing it unlocks the Cosmic Harnessing research project. After completing that project, you will be able to turn the Dark Chips looted from Cosmic Monoliths into a new weapon, the Cosmic Blaster, and a new utility apparel, the Skip Belt.

The Cosmic Blaster fires laser beams with high armor penetration. It comes in three kinds, each featuring an underbarrel attachment reminiscent of the Cosmic Gigalith's abilities. Cosmic Blasters have no quality but always have unique weapon traits.

The Skip Belt lets the user teleport, much like a jump pack. It can also toggle defensive teleportation akin to the Cosmic Monolith. It is reloaded with Dark Chips.


Not compatible with CE. Art and code by me.