// Management · RimWorld Mod

Crashlanded Colony Ship

Crashlanded Colony Ship mod preview for RimWorld

Some crashlanded survivors - the classic RimWorld experience - with extra resources.

Some crashlanded survivors - the classic RimWorld experience - with extra resources.
I basically just took the original scenario and added a few extra fesources to make getting started quicker and easier. I don't mind a challenge when playing RimWorld but it's nice to get yourself up and running without being in a mad scramble to survive before the real threats even start.

Your faction will be 'New Arrivals'.
Start with 6 people (chosen from 6)
Arrive in drop pods
Player starting characters have a 50% chance to start with 'Cryptosleep sickness'

Start with:
- Silver x800
- Packaged survival meal x200
- Medicine x60
- Component x30
- Bolt-action rifle x3
- Revolver x2
- Plasteel Knife x1
- Flak pants x1
- Flak vest x1
- Plasteel Flak helmet x1
- Random pet x3
- Pig x3
- Sheep x3
- Random mech x2
- Mechlink x2

Start near:
- Steel x500
- Wood x 800
- Ship chunk x4

Map is scattered with:
- Ship chunk x20
- Steel x720
- Packaged survival meal x25

Start with research:
- Battery
- Basic mechtech
- Hydroponics
- Biofuel refining

Tags

  • scenario