// Management · RimWorld Mod

Crashlanded Execpt It's OP

Crashlanded Execpt It's OP mod preview for RimWorld

*DOWNLOAD THE "SYR Harvest Yield Patch" (from the workshop) IF YOU WANT THE PLANT YIELD AND MINING YIELD TO BE INCREASED!

*DOWNLOAD THE "SYR Harvest Yield Patch" (from the workshop) IF YOU WANT THE PLANT YIELD AND MINING YIELD TO BE INCREASED!*

https://steamcommunity.com/sharedfiles/filedetails/?id=1461790308

Don't even bother trying to die, you're too good.

Your faction will be a New Arrivals.
Start with 3 people, chosen from 8.
Arrive in drop pods.
Player starting characters have a 10% chance to start with cryptosleep sickness.
The stat "equip delay" will be universally multiplied by 75%.
The stat "deterioration rate" will be universally multiplied by 50%.
The stat "nutrition" will be universally multiplied by 400%.
The stat "food poison chance" will be universally multiplied by 0.1%.
The stat "construction speed" will be universally multiplied by 300%.
The stat "rest effectiveness" will be universally multiplied by 125%.
The stat "immunity gain speed factor" will be universally multiplied by 450%.
The stat "recreation power" will be universally multiplied by 175%.
The stat "surgery success chance factor" will be universally multiplied by 750%.
The stat "move speed" will be universally multiplied by 125%.
The stat "carrying capacity" will be universally multiplied by 200%.
The stat "meat amount" will be universally multiplied by 200%.
The stat "leather amount" will be universally multiplied by 200%.
The stat "tame animal chance" will be universally multiplied by 500%.
The stat "train animal chance" will be universally multiplied by 500%.
The stat "mining speed" will be universally multiplied by 400%.
The stat "mining yield" will be universally multiplied by 400%.
The stat "smoothing speed" will be universally multiplied by 175%.
The stat "research speed" will be universally multiplied by 200%.
The stat "animal gather speed" will be universally multiplied by 200%.
The stat "animal gather yield" will be universally multiplied by 200%.
The stat "plant work speed" will be universally multiplied by 200%.
The stat "plant harvest yield" will be universally multiplied by 400%.
The stat "construct success chance" will be universally multiplied by 200%.
The stat "repair success chance" will be universally multiplied by 500%.
The stat "medical tend speed" will be universally multiplied by 125%.
The stat "medical tend quality" will be universally multiplied by 200%.
The stat "medical operation speed" will be universally multiplied by 125%.
The stat "medical surgery success chance" will be universally multiplied by 575%.
The stat "unskilled labor speed" will be universally multiplied by 150%.
The stat "sculpting speed" will be universally multiplied by 150%.
The stat "tailoring speed" will be universally multiplied by 150%.
The stat "smithing speed" will be universally multiplied by 150%.
The stat "drug synthesis speed" will be universally multiplied by 250%.
The stat "drug cooking speed" will be universally multiplied by 250%.
The stat "smelting speed" will be universally multiplied by 150%.
The stat "work speed factor" will be universally multiplied by 250%.

Incident created:
-Orbital trader arrival

Incident(s) disabled:
-Infestation

Start with:
-Silver x1000
-Packaged survival meal x50
-Glitterworld medicine x50
-Component x50
-Bolt-action rifle
-Revolver
-Uranium knife
-Flak pants x3
-Flak vest x3
-Uranium advanced helmet x3
-Steel x650
-Wood x450

Map is scattered with:
-Ship chunk x10
-Steel x720
-Packaged survival meal x14

Tags

  • scenario