// Management · RimWorld Mod

Crashlanded Mercenaries

Crashlanded Mercenaries mod preview for RimWorld

The three of you awake in your cryptosleep sarcophagi to the sound of sirens and running feet down the halls.

The three of you awake in your cryptosleep sarcophagi to the sound of sirens and running feet down the halls. The three of you realize the danger you are in as soon as you make it out to the bay area and see the invading forces outside the ship window. Sprinting for the escape pods you hear the sounds of ripping metal and barely make it through a firefight without anything being shot off. With luck and some cunning you three manage to scavenge some things from corpses and shelves nearby on the way. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld. Well, this isn't the planet they probably had in mind, but who knows. May be something worthwhile here.

Your faction will be a New Arrivals.
Start with 3 people.
Your people will be between 30 and 52 years old.
Player starting characters have a 100% chance to start with trait: Iron-willed
Player starting characters have a 60% chance to start with trait: Jogger

Incident(s) disabled:
-Cold snap
-Toxic fallout
-Solar flare
-Heat wave
-Volcanic winter
-Flashstorm
-Short circuit
-Crop blight

Start with:
-Silver x300
-Packaged survival meal x300
-Medicine x80
-Component x60
-Flak pants
-Flak vest
-Plasteel flak helmet
-Steel x1600
-Wood x600
-Semi-automatic rifle x2
-Plasteel longsword

Map is scattered with:
-Ship chunk x9
-Steel x720
-Packaged survival meal x7

Tags

  • scenario