Crashlanded V5 Necromancer (1.6)
The final version of the adapted crashlanded scenario.
The final version of the adapted crashlanded scenario. It has a total of 10 repeatable incidents with short and longlasting effects, forcing players to adapt to these circumstances. It should spice up also the lower difficulties. The award is having more potentially better pawns and having resurrector serum as additional method of recruiting.
You serve a martial orientated government as a mid-rank militairy officer specialised in traversing harsh enviroments. This goverment is in a tough competition for control of planets with rivals humble and mighty. On what would seem to be an ordinary day in the office, you are summoned unexpectedly.
Your commanding officers brief you in on a special expeditionary mission for which you are selected. On a faraway planet, which is a low target for planetary politics, it seems that there are human species more naturally adapted to violence and harsh conditions. Your goal is to a set up a militairy outpost, then recruit or capture locals (alive or resurrect them). When enough locals are obtained, you have to return by either making a new space ship or making use of someone else's ship.
After accepting this mission, a staple of dossiers of all militairy personell considered eligible for the mission is put on the table.
Your faction will be a New Arrivals.
Start with 4 people.
Arrive in drop pods.
Non-player characters have a 21% chance to start with trait: Bloodlust
Non-player characters have a 36% chance to start with trait: Tough
Non-player characters have a 18% chance to start with trait: Nimble
Non-player characters have a 27% chance to start with trait: Masochist
Non-player characters have a 18% chance to start with trait: Cannibal
Non-player characters have a 27% chance to start with trait: Steadfast
Non-player characters have a 15% chance to start with trait: Fast learner
Non-player characters have a 17% chance to start with trait: Fast walker
Non-player characters have a 13% chance to start with trait: Quick sleeper
Non-player characters have a 9% chance to start with trait: Psychopath
Non-player characters have a 10% chance to start with trait: Neurotic
Non-player characters have a 1.5% chance to start with trait: Tortured artist
All characters have a 17% chance to start with trait: Body modder
All characters have a 14% chance to start with trait: Ascetic
Non-player characters have a 12% chance to start with trait: Industrious
Non-player characters have a 19% chance to start with trait: Super-immune
Player starting characters have a 50% chance to start with cryptosleep sickness.
Incident created:
-Manhunter pack
-Mass animal insanity
-Volcanic winter
-Flashstorm
-Crop blight
-Defoilitator ship part
-Muscle parasites
-Plague
-Eclipse
-Short circuit
Start with:
-Silver x750
-Packaged survival meal x60
-Medicine x42
-Component x33
-Bolt-action rifle
-Assault rifle
-Plasteel gladius x2
-Flak pants
-Flak vest x2
-Plasteel flak helmet x2
-Random pet x1
-Steel x450
-Wood x240
-Resurrector mech serum x10
-Healer mech serum x6
-Vanometric power cell
-Medicine x15
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x7