// Management · RimWorld Mod

CriticalMoods

CriticalMoods mod preview for RimWorld

Add three critical mental breaks and change after thoughts to avoid them to snowball too much.

Add three critical mental breaks and change after thoughts to avoid them to snowball too much.

New mental breaks are:

* Looking for trouble: Survivor will attack people he doesn't like.
* Animal killing spree: Survivor will only attack animals.
* Breaking Spree: Survivor will try to break things around him.

Change to core are:

* Berserk mental break is slightly less likely to happen.
* Critical mental breaks give "catharsis" afterthought, giving +30 needs
* Serious mental breaks give "feeling liberated" afterthought, giving +20 needs
* Minor mental breaks give "calmed" afterthought, giving +15 needs