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Cthulhu - Anomaly Expansion异象扩展:克苏鲁
Cthulhu - Anomaly Expansion: Five Brand-New Anomalous Entity Storylines English√ This update adds five unique anomalous entity storylines.
Cthulhu - Anomaly Expansion: Five Brand-New Anomalous Entity Storylines
English√ This update adds five unique anomalous entity storylines. Four of them belong to the Cthulhu Mythos, while the last one... comes from the distant Immortal Realm. This is not merely the addition of five new creatures. Each anomalous entity has its own long-form story, exclusive map, special mechanics, unique gameplay, and reward items. What you will face are not just monsters, but five anomalous events capable of changing the fate of your colony.
BOSS 1: Outer God — ???
Trigger Method: Triggered through the “Black Horn” item Activation Stage: Can only be activated during the advanced resonance stage (Waking) Threat Level: Extremely high This is not an ordinary battle. She will contaminate your interface, distort your perception, erode the minds of your colonists, and may even make you, the player in front of the screen, feel a certain psychological terror. Conventional weapons, conventional tactics, conventional methods of victory... may not be effective. If you want to defeat her, you must find an unconventional way.
New Content:
1 brand-new item
11 brand-new traits
1 unique ritual
1 special surgical procedure
Spoiler
Some beings should never be awakened.
BOSS 2: Great Old One — The King in Yellow
Trigger Method: Triggered through the “Yellow Cloak” item Activation Stage: Can be activated as early as the initial resonance stage (Stirring) Yellow fabric, blurred text, inexplicable stains. They are not meaningless. Together, they point toward the same name. The same city. The same play that was written long ago. This storyline contains five optional routes. Each route will designate one colonist to take on a different “role”, guiding the colony toward the King in Yellow in entirely different ways.
Route One: Witness of the King
They will no longer see only fabric, text, and stains. They will see the presence behind all of them. Seeing the truth will make them more perceptive, but also make it harder for them to remain calm. This route guides the colony toward the secrets of the King in Yellow through “witnessing”. One of the King in Yellow storylines.Route Two: Nameless Actor
Designate one colonist to become the “Nameless Actor”. They will willingly step onto this invisible stage and accept the role given to them by the script. Immersing themselves in the role will make them better at expression, creation, and fulfilling responsibilities, but it will also gradually blur their true self. This route guides the colony toward completing the script through “performance”. The second King in Yellow storyline.Route Three: Traveler to Carcosa
Designate one colonist to become the “Traveler to Carcosa”. They will follow the nonexistent lines of latitude and longitude hidden within the yellow rag, searching for the edge of that city by the lake. The journey will make them sharper and swifter, but also make it increasingly difficult for them to see the colony as their true home. This route guides the colony toward Carcosa through “travel”. The third King in Yellow storyline.Route Four: Bearer of the Yellow Sign
Designate one colonist to become the “Bearer of the Yellow Sign”. They will no longer merely study the yellow rag, but will actively endure the gaze of that symbol. The Yellow Sign will grant them unnatural resilience and influence, but it will also make others instinctively uneasy around them. This route guides the colony toward completing a bargain through “the mark and its price”. The fourth King in Yellow storyline.Route Five: Refuser of the Play
Designate one colonist to become the “Refuser of the Play”. They refuse to follow any arrangement made by the unknown presence behind the rag. No matter how the script is written, they intend to tear up the lines, smash the scenery, and ruin the performance completely. Such defiance will make them harder to shake through psychic corruption, but it will also make it difficult for them to resonate with those willing to “enter the play”. This route guides the colony toward opposing the King in Yellow through “refusing the stage”. The fifth King in Yellow storyline. New Content: 5 unique story routes 1 brand-new map 2 unique rituals 10 different dream storiesSpoiler
Carcosa is not far away. It has simply been waiting for you to read the next act.
BOSS 3: Elder God — ???
A certain cat has arrived at your colony. She looks harmless, cute, and lazy. Then, she begins devouring your wealth on a massive scale. Your items. Your stockpiles. Your patience. What does she really want? Why has she come here? Is she truly just an ordinary cat?
New Content:
1 brand-new map
A special gameplay mode that can be challenged repeatedly
Spoiler
Some cats are just cats. Some cats are not.
BOSS 4: Lost File — The St. Agnes Charity Hospital Incident
A hospital sealed shut with concrete. A file no one is willing to open. An incident no survivor wishes to remember. When your colonists suddenly find themselves inside this hospital, they must find a way to escape. But where is the exit? Why was this hospital completely sealed? What exactly happened here back then? This is not a simple escape. It is a sorrowful, heavy story that should not be forgotten. New Content: 1 brand-new map 1 new set of mechanics A complete lost file storylineSpoiler
Some places are sealed not to keep things from getting out.
BOSS 5: Immortal Beast — ???
An immortal beast descends from the heavens and arrives at your colony. She is beautiful, gentle, and powerful. All of your colonists adore her. She will actively help you fight off raids, protect your base, and grant mood boosts to your colonists. She seems to only want to care for you. Protect you. Make everyone happy. But... Is such complete care and protection truly a good thing? New Content: 3 branching routes 2 brand-new technologies 1 special building 1 mysterious giftSpoiler
Being surrounded by love can also become a prison with no escape.
Notes:
1. Added Void Provocation: Cthulhu, making it easier to summon Cthulhu anomalies.