// Management · RimWorld Mod

Deserters

Deserters mod preview for RimWorld

It seems you don't want to die for empire, you left empire Note:Since you are enemy of shatered empire and frecuent raids this scenario may be hard Your faction will be a New Arrivals.

It seems you don't want to die for empire, you left empire

Note:Since you are enemy of shatered empire and frecuent raids this scenario may be hard

Your faction will be a New Arrivals.
Start with 5 people.
Player starting characters have a 100% chance to start with trait: Psychopath
Player starting characters have a 100% chance to start with trait: Fast walker
Start with research: Gun turrets
Start with research: Complex electronics
Start with research: Bionic replacements
Start with research: Marine armor
Start with research: Royal apparel
Start with research: Advanced fabrication
Start with research: Biofuel refining
Start with research: Battery
Start with research: Pulse-charged munitions

Incident created:
-Enemy raid

Faction relation modifiers:
-Shattered empire (Starting: -100, Natural: -100 to -51)

Start with:
-Silver x2000
-Gold x30
-Packaged survival meal x40
-Glitterworld medicine x50
-Component x125
-R-15 charge rifle x5
-6x24mm Charged x2000
-Prestige trooper armor x5
-Trooper helmet x5

Tip: make raids strenght 200% or above for more interesting game

Tags

  • scenario