Determination
Adds mechanics and concepts from the game Undertale!
Adds mechanics and concepts from the game Undertale! The most important features are:
- Souls: Every humanoid pawn is assigned a soul upon generation. These offer minor stat buffs.
- LV: Killing humanoid enemies grants EXP, which can turn into LV when enough of it is gathered. This offers larger buffs to combat oriented stats.
- Determination: A stat derived from the mental break threshold of a pawn. Allows pawns to self revive upon death (expansion to this system coming in the near future.)
- Monsters: Most xenohumans are classified as monsters, and are assigned a special soul. Monsters have highly efficient metabolisms, but are weak to determined human attackers.
- Three new researches: See preview image 1.
- Soullessness: Pawns who are killed and revived much later will have no souls. This causes them to gain the psychopath trait and require regular injections of determination to survive.
Compatibility:
- This is NOT compatible with existing saves. (And I wouldn't try to remove it from an existing save either.)
- Combat Extended: Untested. They should play nice *in theory* but I wouldn't count on it.
- Other mods: I can't test them all, but I did my best to code this according to Rimworld's modding best practices. It should be compatible with most mods. Please report any weird interactions and I'll see if I can fix them.
No AI was used in the creation of art or any other mod assets. Undertale is owned by Toby Fox.
This is my first mod, and I have big plans for future updates! Constructive feedback is welcome.