// Management · RimWorld Mod
[Discontinued] Keeping the best Jeans in the Family
There are a couple things that I dislike about how genes work - mostly that certain xenotypes and behaviours in terms of inheritance aren't possible with just the dlc alone.
There are a couple things that I dislike about how genes work - mostly that certain xenotypes and behaviours in terms of inheritance aren't possible with just the dlc alone. So I made this mod to address some of these issues.
Features:
* New Faction with random genes
* Conflicting genes override each other in a randomized manner (instead of the vanilla deterministic approach) and are rerandomized everytime the genome changes (xeno genes always override germline ones).
* New genes:
* Genophages: Copy one gene from consumed corpses at random (and gain the cannibal trait)
* Xeno Implanter: Can pass their xeno genes onto children
* Xeno Converter: Converts gained xenogenes into germline equivalents
* Dominant Germline: Germline genes override xeno genes
* Foreign Excluder: Do not pass on partners genes
* Foreign Includer: Pass on all genes of partner
* Inheritor: Always Pass on own genes
* Genetic Dead End: Do not pass own genes on
* Random Genes: Will replace themselves with random ones
* Neutral Genes: Do nothing except conflict with other genes (cannot be found in the world normally, except for the new faction added by this mod)