// Management · RimWorld Mod
[discontinued] Rebalanced Ancient Junk
Anyone is welcome to continue it.
Anyone is welcome to continue it.
📝 About
Many of the Ancient Junk values feel copy and pasted with little thought - Which has always driven me crazy, this mod fixes that!
In the base game, you can find ancient junk with 2,000+ HP, that only yields 2 steel slag after being destroyed. Destroy something smaller with less HP and it drops 6 slag instead! This mod makes these values far more consistent. Overall, it's probably a buff.
As of 1.6, this mod mainly tweaks the cover effectiveness of ancient junk to make logical sense, and to match their non-junk counterpart's cover. An ancient generator provides 75% cover, because a regular generators provide 75% cover.
If it looks like bad cover, it's probably bad cover - IT JUST WORKS!
🔍 Changes:
- Tweaked Cover Effectiveness for nearly every piece of junk to make more sense.
- Rebalanced the amounts of steel slag dropped upon destruction.
- Ancient Junk can now spawn partially damaged like Ancient Highway buildings and Ruins do!
🚧 Compatibility
If you are getting errors with this mod, ensure you do not have the following enabled:
- Tweaks Galore (User Reported that it causes errors)
❗If you turn off "Ancient Deconstruction" and other similar Ancient Junk options, these mods should work fine together.
- Salvaging
- Ancient Junk Loot
- Dismantle Ancient Junk
- Worthless Junk
- Any other mods that effect what Ancient Junk do/drop, these mods may not work as intended or may generate errors when enabled.
🛠️ Help
Safe to be installed/removed mid-save.
Includes support for the Biotech DLC.
Currently makes no changes to the Odyssey DLC.
You can modify, adapt, reuse, or build upon this mod or its assets. No credit required.