// Management · RimWorld Mod

[DISCONTINUED]Arcamalian Races 1.5

April 3, 2024 Face graphic change patch has been released!

April 3, 2024 Face graphic change patch has been released! Subscribe from here

Notice

From the old mod, there are changes such as race characteristics, item creation methods, and item effects. Please note that save data is not compatible. Feel free to comment if you have any questions. Also, since this mod was created for personal use, there may be some parts that are not balanced. Please note. It is difficult to continuously update this mod, but I will do my best to fix bugs, so please feel free to let me know if you have any concerns. To mod developers, patch developers and translation authors Many defNames have been changed from the old mod. I apologize for the inconvenience, but please check the defName in this mod just in case.

Overview

Add the "Arcamalian," a race of beast-eared humans based on various animal motifs. Also, one faction made up of Arcamalians will be added. Characteristics of the Arcamalian entire race
  • Slightly higher market value and beauty than humans
  • Human cochlear implants cannot be installed (Arcamalian ears can be installed)
  • Moves a little faster than humans (Leporidia is especially fast)
Currently, 3 subspecies of Arcamalian have been identified. Each has a unique race name and different strengths and weaknesses. Leporidia : rabbit-like race. + Easy to get the traits that the movement speed becomes faster + Less trap spring chance + Faster plant work and higher yields + Faster general labor speed (making stone blocks, making chemfuel, burning items, tailoring clothes, creating art, smithing armor and weapons, smelting slag, etc.) + Faster mechanoid shredding and more resources available + Advantage in trade and negotiation - Slower construction and mining - Low HP of each body part Ursushang : bear-like race. + Easy to add tough trait + Slightly more HP in each body part + Can haul a lot at once + Increased mining speed and yield + Faster construction + Fast cooking speed and butchery speed - Slower recovery of rest gauge - Low negotiation ability and disadvantageous in social and business - Slower research and hacking Vulpadie : fox-like race. + Easy to immunize and heal wounds quickly + Faster research and hacking + Faster treatment / surgery and good quality + Faster drug synthesis and drug cooking + Faster general labor speed (making stone blocks, making chemfuel, burning items, tailoring clothes, creating art, smithing armor and weapons, smelting slag, etc.) + Psycast-related abilities are superior to humans - A little higher mental break threshold ・ Highly psychic sensitivity ・ The appearance rate as a refugee / slave / wanderer is lower than that of other Arcamalians ・ Many Vulpadie dislike other races (including Leporidia and Ursushang)

Explanation of Arcamalian races

Their ancestors were originally humans living on the earth, but over the years of 3000 years, they have incorporated the characteristics of various animals into the human body. Some seem to have awakened to paranormal powers in the process of their evolution. Throughout their long history, they have been involved in conflicts and persecuted many times, but their lineage has not been interrupted. Because they had physical abilities that surpassed humans and a wealth of knowledge that was passed down from generation to generation. Eventually, they became as large as humans, scattered in various star areas of the universe, and formed communities of various sizes. Even in this era, they "Arcamalian" live somewhere in the vast universe, hoping for eternal prosperity and peace.

Required mod

Recommended mods

Compatible mod

  • Facial Animation - WIP…Face graphics change without patch. It is also compatible with other face graphic change mods and body graphic change mods.

Q&A

Q:Do you have Combat Extended Patch? or Do you have any plans to make it? A:Sorry, there is no CE Patch. I have no plans to make it since I don't use CE. If anyone can make it, I'll leave it to that person. Q:I got an error. A:Sorry to trouble you, but first check if the same thing happens in the environment of Core, HAR and this mod only. If so, please let me know. Q:Is this really such a specification? A:Same as above. It may be caused by a modding conflict, so I apologize for the inconvenience, but I would appreciate it if you could check it for yourself.

Credit

xmls & textures : KRR This mod is free to modify as long as it is within the scope of the individual. Please refrain from redistributing this mod. You are free to create patches and translations for this mod. I would appreciate it if you could let me know when you publish what you have created, but it is not compulsory. This sentence was machine translated from Japanese.