// Management · RimWorld Mod
DMS Apparel Compatibility Patch
Enables more modded apparel (power armor) to use weapons that require a specific body type for DMS.
Enables more modded apparel (power armor) to use weapons that require a specific body type for DMS.
If the following additional mods are not installed, only vanilla recon armor support is added.
All mods listed below are optional. The corresponding modifications will only take effect if the respective mod is installed.
supported mods:
Ratkin Faction: Oberonia aurea
Moyo - from the depth
Kiiro Race
Combat extended
Added support for (I don't play these mods much or at all, so if anything is missing or wrong, please let me know so I can fix it):
Vanilla Armour Expanded
Ratkin Weapons+
Moyo - The Cartel Arrives
Miho, the celestial fox
Moyo2.0-Blood stained business (beta)
Milira Race
MoeLotl Race
Wolfein Race
UF Heavy Industries
UFHI-MobileDragoon
Ratkin clothes维多利亚的港湾
绮罗拓展:动力装甲
Vanilla Factions Expanded - Pirates
WarCasket Expanded
Milira:Wings of Democracy V1.0
米莉拉派系扩展:米莉拉帝国 Milira Faction: Milira Imperium
Faction: Utilitarian
Dead Space Equipment
Altered Carbon 2: ReSleeved
天工铸造 3.0 CeleTech Arsenal
Rabbie The Moonrabbit race
Epona Dynastic Rise
The Brotherhood Compendium 1.6
NewRatkinPlus
Miho,Star Ring Corporation
Moyo2.0-Blood stained business
Monolyn Race
How large a weapon clothing can wield is determined by the power armor-related descriptions, technological level, carry weight bonuses, and cost of the clothing—plus a huge bit of personal bias.
Why there are no others, it’s mainly because I'm only playing with these mods right now :P
The highest weapon size each piece of clothing can hold is generally based on vanilla power armor:
Vanilla
1.1: recon armor (added)
1.4: marine armor (for compare)
1.7: cataphract armor (for compare)
【Because the workshop item description has a character limit, the weapons supported by each mod's clothing are no longer listed here. Please check the in-game mod description for details.】
My other patches related to DMS:
patch for EPOE advanced bionics:
https://steamcommunity.com/sharedfiles/filedetails/?id=3622254924
Makes the inactive automatroids from The Dead Man's Switch - AncientCorps reinstallable:
https://steamcommunity.com/sharedfiles/filedetails/?id=3668580871
Adds DMS MobileDragoon Techprints to DMS AncientCorps Cargo Containers:
https://steamcommunity.com/sharedfiles/filedetails/?id=3672072385
If you don't see the mod you're looking for in the list, you can also check this:https://steamcommunity.com/sharedfiles/filedetails/?id=3724040006