Drugs
Being wanted by numerous systems of the core worlds for various drug distributions had landed you and your "extend family" on hard time escape.
Being wanted by numerous systems of the core worlds for various drug distributions had landed you and your "extend family" on hard time escape. A chance of salvation seems to appropriate your "family" prepare an escape to the rimworlds.
Your faction will be a New Arrivals.
Start with 5 people.
Your people will be between 30 and 40 years old.
Player starting characters have a 100% chance to start with trait: Green thumb
Player starting characters have a 100% chance to start with trait: Too smart
Player starting characters have a 100% chance to start with trait: Chemical Interest
Start with research: Drug production
Start with research: Psychite refining
Start with research: Wake-up production
Start with research: Go-juice production
Start with research: Penoxycyline production
Start with research: Biofuel Refining
Start with research: Psyhoid Brewing
Start with research: Beer Brewing
Start with research: Hydroponics
Start with research: Tree Sowing
Start with research: Cocao
Start with research: Moisture Pump
Incident(s) disabled:
-Journey offer
Start with:
-Silver x5000
-Component x150*
-Steel x150*
-Packaged survival meal x20*
-Steel x200*
-Wood x300*
-Packaged survival meal x120*
Map is scattered with:
-Ship chunk x120*